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General Tabletop Discussion
*TTRPGs General
On Running a Horror Game
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<blockquote data-quote="bloodtide" data-source="post: 9107484" data-attributes="member: 6684958"><p>*Lack of information. Don't tell the players anything. From game rules to anything else. Not telling a player the game rules is very scary to a lot of players. When a player does not know the rules, they can't "play the game rules". And don't ever tell the players offical game effects: leave things open and vague. Tell a player a foe teleports away using the spell on page 11 and the player is happy and content. Tell a player the foe just fades away...and they have no idea how....and the player is not so happy and content.</p><p></p><p>*Non standard effects-Anything not in a game rule book....so, lots of homebrew. As above.</p><p></p><p>*Turn the Creep up to 11- most games are rated G with "CGI Spam" like a Marvel Movie. So when a foe teleports, it's just a bunch of light....like a Star Trek transporter effect. Well, don't do that. Go more Horror Movie route. The foe melts into a blob of wax and splatters all over the area...and "teleports" away.</p><p></p><p>*Go beyond that safe G rating most games have. Go at least R or TV MA.....or worse. </p><p></p><p>*A BIG one...that is hard to do....is you need a LOT of build up. A lot of non horror "normal" gaming. A LOT of "Sandbox random play". Let the players endless randomly wander around and do whatever so they get the feel and get to like their characters. You want them to REALLY care about their characters more then just a "piece of paper".</p><p></p><p>* And for a sneaky addition to the above...give each player an amazing character made for them to love. And easy way is to give each character a "special item"...even an over powered one. Something that will have them dancing around the table in pure glee.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9107484, member: 6684958"] *Lack of information. Don't tell the players anything. From game rules to anything else. Not telling a player the game rules is very scary to a lot of players. When a player does not know the rules, they can't "play the game rules". And don't ever tell the players offical game effects: leave things open and vague. Tell a player a foe teleports away using the spell on page 11 and the player is happy and content. Tell a player the foe just fades away...and they have no idea how....and the player is not so happy and content. *Non standard effects-Anything not in a game rule book....so, lots of homebrew. As above. *Turn the Creep up to 11- most games are rated G with "CGI Spam" like a Marvel Movie. So when a foe teleports, it's just a bunch of light....like a Star Trek transporter effect. Well, don't do that. Go more Horror Movie route. The foe melts into a blob of wax and splatters all over the area...and "teleports" away. *Go beyond that safe G rating most games have. Go at least R or TV MA.....or worse. *A BIG one...that is hard to do....is you need a LOT of build up. A lot of non horror "normal" gaming. A LOT of "Sandbox random play". Let the players endless randomly wander around and do whatever so they get the feel and get to like their characters. You want them to REALLY care about their characters more then just a "piece of paper". * And for a sneaky addition to the above...give each player an amazing character made for them to love. And easy way is to give each character a "special item"...even an over powered one. Something that will have them dancing around the table in pure glee. [/QUOTE]
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