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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="Erechel" data-source="post: 7108236" data-attributes="member: 6784868"><p>I don't really like to go back to 3.5, in my understanding the worst of the D&D iterations. Also, if we "colapse" saves, I see more connection between Strength and Constitution saves than Strength and Dex ones. I really like the saves linked to stats, and I don't really need perfect balance. When you are talking about 399 saves, a difference of 20 is acceptable (playstyle will define). Not so much with a difference of over 150. But I wouldn't mind Constitution being the most common save if there were at least 20-30 Intelligence and Charisma saves. Right now, it hardly makes a difference to have Int or Cha saves proficiency or not. As many said, Illusions and illusory monsters should have Int saves (also I would like to make Int saves for martial things, like feints and deception). And Charisma should have also more importance against charms, and even fear.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7108236, member: 6784868"] I don't really like to go back to 3.5, in my understanding the worst of the D&D iterations. Also, if we "colapse" saves, I see more connection between Strength and Constitution saves than Strength and Dex ones. I really like the saves linked to stats, and I don't really need perfect balance. When you are talking about 399 saves, a difference of 20 is acceptable (playstyle will define). Not so much with a difference of over 150. But I wouldn't mind Constitution being the most common save if there were at least 20-30 Intelligence and Charisma saves. Right now, it hardly makes a difference to have Int or Cha saves proficiency or not. As many said, Illusions and illusory monsters should have Int saves (also I would like to make Int saves for martial things, like feints and deception). And Charisma should have also more importance against charms, and even fear. [/QUOTE]
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