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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="Tony Vargas" data-source="post: 7108384" data-attributes="member: 996"><p>Thanks for doing the work on that, Erechel, even if it does 'just' match the impression you might get from flipping through the MM, or, for that matter, playing D&D for a long time.</p><p></p><p>The 'important' saves are clearly important. There are lots of WIS saves, more DEX saves, and even more CON saves. CON saves are often for pretty awful stuff such that failing even one save could be bad, WIS saves are frequently so and tend to take control of the character away in some sense (your brave fighter is now 'frightened'), while DEX saves are often 'just' for half damage. </p><p>CON is clearly the most important save, which, along with adding hps to every HD, makes it a stat no one should skimp on - which is just how it's always been throughout the game's history. </p><p></p><p>The 'lesser' saves also deserve their status. There are lots of STR saves, but they're virtually never vs anything too terrible. There are vanishingly few INT and CHA saves, but they can really mess you up. They're all 'nice to have' in theory, but STR is nice to have in practice fairly often, while INT and CHA saves are just disastrous to not have but only rarely.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7108384, member: 996"] Thanks for doing the work on that, Erechel, even if it does 'just' match the impression you might get from flipping through the MM, or, for that matter, playing D&D for a long time. The 'important' saves are clearly important. There are lots of WIS saves, more DEX saves, and even more CON saves. CON saves are often for pretty awful stuff such that failing even one save could be bad, WIS saves are frequently so and tend to take control of the character away in some sense (your brave fighter is now 'frightened'), while DEX saves are often 'just' for half damage. CON is clearly the most important save, which, along with adding hps to every HD, makes it a stat no one should skimp on - which is just how it's always been throughout the game's history. The 'lesser' saves also deserve their status. There are lots of STR saves, but they're virtually never vs anything too terrible. There are vanishingly few INT and CHA saves, but they can really mess you up. They're all 'nice to have' in theory, but STR is nice to have in practice fairly often, while INT and CHA saves are just disastrous to not have but only rarely. [/QUOTE]
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