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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="discosoc" data-source="post: 7109984" data-attributes="member: 6801554"><p>Eh, Feeblemind is an obvious exception, but it's also an 8th level spell. That's not the kind of thing most parties are going to be going up against very often, and when it is encounters, Greater Restoration isn't to hard to have available. The rest of the Int saves generally deal with illusions.</p><p></p><p>I'd rather have a crap Int save and risk a bad Feeblemind encounter way down the road than a bad Wis save and constantly worry about being dominated or feared or whatever from the very first level.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7109984, member: 6801554"] Eh, Feeblemind is an obvious exception, but it's also an 8th level spell. That's not the kind of thing most parties are going to be going up against very often, and when it is encounters, Greater Restoration isn't to hard to have available. The rest of the Int saves generally deal with illusions. I'd rather have a crap Int save and risk a bad Feeblemind encounter way down the road than a bad Wis save and constantly worry about being dominated or feared or whatever from the very first level. [/QUOTE]
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On Saving Throws (a Monster Manual Analysis)
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