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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="Erechel" data-source="post: 7110317" data-attributes="member: 6784868"><p>Oh, for God's sake. You make one work about a particular thing (saying that there is no conclusion yet) and someone puts itself in a pedestal and complains about it saying "this is an incomplete work". OF COURSE is incomplete. <em>I've said it in the very beginning</em>. This is a <em>test</em> about how much true it is, <strong>not a conclusion</strong>. Also, if you could at least take the work of reading the post, you would <strong>NOTICE THAT IT IS THE SAME THING I'VE SAID</strong>. That's why I've said that much of the saves are scattered or concentrated. A thing that <em>I've already clarified in my other comments in this very post</em>. That's the very reason because <strong>I've grouped the saves in clusters</strong> and I've said that most Dexterity Saving throws <strong>are concentrated on very high CR monsters, such as legendary dragons and beholders</strong>, same as the Wisdom saves (a 32 percent of the wisdom saves -22 of the 68- alone are to avoid a specific trait: Frightful Presence, which only Legendary Dragons and the Tarrasque have. </p><p></p><p>I've also said that most Strength saves are from early common monsters, such as <em>wolves and beasts</em>, creatures with low CR who also are often mounts of common creatures such as goblins and orcs and knights. And I've also said that Intelligence saves are concentrated on Psionics (mind flayers, intellect devourers and psychic oozes), with dire effects. And I also said that Constitution saving throws are commonplace and scattered over the book. I took the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing work of GROUPING TRAITS, such as Lair Actions (sufficiently uncommon feature that only bosses will have), to know how much frequency could possibly one particular save will have. </p><p></p><p>I AM FIGHTING THE FALLACY, PAL. </p><p></p><p>But if you want to make a "more complete" work to "shut me up", there is nothing stopping you. Grab the Monster Manual. Grab the Volo's Guide to Monsters. Begin to count. Begin to separate in clusters of CR. I've done most of the job for you: you already know that a third of wisdom saves come from one particular trait that monsters above CR 13 have: Frightful Presence. You can read the post I've made to save you work. You can even might want to grab also the published adventures to know which monsters are more common, so to have a better rounded number.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7110317, member: 6784868"] Oh, for God's sake. You make one work about a particular thing (saying that there is no conclusion yet) and someone puts itself in a pedestal and complains about it saying "this is an incomplete work". OF COURSE is incomplete. [I]I've said it in the very beginning[/I]. This is a [I]test[/I] about how much true it is, [B]not a conclusion[/B]. Also, if you could at least take the work of reading the post, you would [B]NOTICE THAT IT IS THE SAME THING I'VE SAID[/B]. That's why I've said that much of the saves are scattered or concentrated. A thing that [I]I've already clarified in my other comments in this very post[/I]. That's the very reason because [B]I've grouped the saves in clusters[/B] and I've said that most Dexterity Saving throws [B]are concentrated on very high CR monsters, such as legendary dragons and beholders[/B], same as the Wisdom saves (a 32 percent of the wisdom saves -22 of the 68- alone are to avoid a specific trait: Frightful Presence, which only Legendary Dragons and the Tarrasque have. I've also said that most Strength saves are from early common monsters, such as [I]wolves and beasts[/I], creatures with low CR who also are often mounts of common creatures such as goblins and orcs and knights. And I've also said that Intelligence saves are concentrated on Psionics (mind flayers, intellect devourers and psychic oozes), with dire effects. And I also said that Constitution saving throws are commonplace and scattered over the book. I took the :):):):)ing work of GROUPING TRAITS, such as Lair Actions (sufficiently uncommon feature that only bosses will have), to know how much frequency could possibly one particular save will have. I AM FIGHTING THE FALLACY, PAL. But if you want to make a "more complete" work to "shut me up", there is nothing stopping you. Grab the Monster Manual. Grab the Volo's Guide to Monsters. Begin to count. Begin to separate in clusters of CR. I've done most of the job for you: you already know that a third of wisdom saves come from one particular trait that monsters above CR 13 have: Frightful Presence. You can read the post I've made to save you work. You can even might want to grab also the published adventures to know which monsters are more common, so to have a better rounded number. [/QUOTE]
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