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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="ClaytonCross" data-source="post: 7502308" data-attributes="member: 6880599"><p>Well your first paragraph is actually why my character exists... I am a sorcerer tank which is a bit unusual and with my build I am somewhat resistant to all magic, elemental damage, and can shield for an instant AC of 29, could have taken tough for the extra HP I supposed but I went with damage mitigation instead of supper high HP.</p><p></p><p>We generally have like a 5 figher 3 Caster split in higher level games. Generally one cater is like and arch mage the other two his subordinates, just as the fighters usually have 4 and a Leader. Like you said primarily as defense for the casters.</p><p></p><p>CR19 Balors standard HP is 262... while I was not doing 184 damage per round I was doing about 120 I am not complaining since it was basically one 5th level spell slot for 10 rounds of that damage. Paladins would fall apart after they ran out of spell slots to smite in a sustained dungeon like we were in... I used 3 level 5 spells slots and 3 level 1 slot prior to the final boss and dissolved a few level 4 spell to refill my sorcerer points to continue my quick casting, then at the final boss I opened up with a level 7 increasing my damage per attack by +1d8 psychic, and even getting hit I have +11 con-save with advantage from war caster and since we were around a single opponent I was getting close to 180 due to sentinel when I thought I could get away with it but since my defense depends on shield and absorb elements that was not the normal approach. Also, Silver swords would not effect a Balor any differently so I am thinking you have your monsters confused....</p><p></p><p><a href="https://roll20.net/compendium/dnd5e/Balor#content" target="_blank">https://roll20.net/compendium/dnd5e/Balor#content</a></p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7502308, member: 6880599"] Well your first paragraph is actually why my character exists... I am a sorcerer tank which is a bit unusual and with my build I am somewhat resistant to all magic, elemental damage, and can shield for an instant AC of 29, could have taken tough for the extra HP I supposed but I went with damage mitigation instead of supper high HP. We generally have like a 5 figher 3 Caster split in higher level games. Generally one cater is like and arch mage the other two his subordinates, just as the fighters usually have 4 and a Leader. Like you said primarily as defense for the casters. CR19 Balors standard HP is 262... while I was not doing 184 damage per round I was doing about 120 I am not complaining since it was basically one 5th level spell slot for 10 rounds of that damage. Paladins would fall apart after they ran out of spell slots to smite in a sustained dungeon like we were in... I used 3 level 5 spells slots and 3 level 1 slot prior to the final boss and dissolved a few level 4 spell to refill my sorcerer points to continue my quick casting, then at the final boss I opened up with a level 7 increasing my damage per attack by +1d8 psychic, and even getting hit I have +11 con-save with advantage from war caster and since we were around a single opponent I was getting close to 180 due to sentinel when I thought I could get away with it but since my defense depends on shield and absorb elements that was not the normal approach. Also, Silver swords would not effect a Balor any differently so I am thinking you have your monsters confused.... [url]https://roll20.net/compendium/dnd5e/Balor#content[/url] [/QUOTE]
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