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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="ClaytonCross" data-source="post: 7502325" data-attributes="member: 6880599"><p>Oh, I am aware of the paladin factor. But one class design or the optimal multiple class design of 2 does not really seem like a point of a comparison to me. Sure we can claim Paladins have unlimited power or No one can nova like a sorcerer can nova but that does mean anything when your trying to build a good druid. My point is its apples and orange because its very rare that the only goal of party member is to just do the most damage. They usually want to be the best of a concept, best warlock scout, barbarian tank, best anti-magic tank sorcerer, best healer. So saying my Fighter/Sorcerer is not optimized against paladins is not really relatable, because I made a good build but I took mithril plate armor so I don't have disadvantage on stealth rolls and spellguard shield to defend against magic where I could have take +2 plate and +3 shield for 5 higher AC or +3 weapon for greater hit with booming blade. I mean we had a berserker Barbarian playing for part of the dungeon with a +3 great sword and bracers of defense who was out damaging me too if that's your only qualifier but took every spell hit and swallowed it in his massive HP. I did not want to play a barbarian.</p><p></p><p>more than anything I was trying to point out that Dexterity is more than its entries because dragons and other casters as well as any homebrew monsters or traps tend to lean that way with fire and lighting being more common than poison and cold. Their maybe more cold traps but most GM will tend toward lighting in metal rooms and fiery explosions. Sure poision needles and gas happen but cold traps are rarely used in my experience.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7502325, member: 6880599"] Oh, I am aware of the paladin factor. But one class design or the optimal multiple class design of 2 does not really seem like a point of a comparison to me. Sure we can claim Paladins have unlimited power or No one can nova like a sorcerer can nova but that does mean anything when your trying to build a good druid. My point is its apples and orange because its very rare that the only goal of party member is to just do the most damage. They usually want to be the best of a concept, best warlock scout, barbarian tank, best anti-magic tank sorcerer, best healer. So saying my Fighter/Sorcerer is not optimized against paladins is not really relatable, because I made a good build but I took mithril plate armor so I don't have disadvantage on stealth rolls and spellguard shield to defend against magic where I could have take +2 plate and +3 shield for 5 higher AC or +3 weapon for greater hit with booming blade. I mean we had a berserker Barbarian playing for part of the dungeon with a +3 great sword and bracers of defense who was out damaging me too if that's your only qualifier but took every spell hit and swallowed it in his massive HP. I did not want to play a barbarian. more than anything I was trying to point out that Dexterity is more than its entries because dragons and other casters as well as any homebrew monsters or traps tend to lean that way with fire and lighting being more common than poison and cold. Their maybe more cold traps but most GM will tend toward lighting in metal rooms and fiery explosions. Sure poision needles and gas happen but cold traps are rarely used in my experience. [/QUOTE]
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