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On Saving Throws (a Monster Manual Analysis)
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<blockquote data-quote="Erechel" data-source="post: 7502396" data-attributes="member: 6784868"><p>I hardly see what you are saying. About the fighter, as I've said, Dex in higher levels could be a factor, but it is a small one. And as I've said, if your campaign has multiple blaster casters, yes maybe Dex is a better save than, by the sheer numbers, is. </p><p></p><p>Also, traps are mean to be discovered more than to tax the characters. Perception + Investigation+ thieves' tools are the way to go. Also, as I've said, most traps involve attacks from them, not saving throws. The rest is between poison and others. For example, take the spiky pit trap. Or the darts from the walls. Or the rolling boulder. There isn't a lot of "fireball" traps in the DMG nor Xanathar's.</p><p></p><p>And again, if a DM likes to throw lots of blaster casters, yes, your campaign will indeed involve lots of dex saves. The same way that a campaign with psionics and mind flayers will involve lots of Int saves.</p><p></p><p>And I didn't even account for magic items, nor feats, nor even archetypes. And the sword and board fighter of my example wasn't precisely a pure damage build (I would choose a battlemaster Polearms or Crossbow master instead). Even with shield master I would do more damage via critical hits. So if I had access to all of that, numbers multiply. A +2 sword in a level 20 fighter means 32 extra damage in the first two rounds of a combat, and +8 per round afterwards.</p><p></p><p>I, as a player, play with a Variant Human fighter, a Lance and board battlemaster with lots of Athletics (+10 at level 6) without any magic involved, so my bashes are mostly successful, even against larger creatures. I have also a lot of tools and skills, because of human, Prodigy, Folk hero and Battlemaster. And also at level 6 I'm the mage killer (no feat required, only damage and smart play). As shield master, I usually knock enemies prone, further increasing my chance of hit, and decrease theirs.</p><p></p><p>Spell casters usually can't keep up with me. A hobgoblin devastator isn't effective against me. Even a beefed up one, I often One-shot them. My shield master feat is useful, but mostly because of the bonus action. I don't lie to you, if I've made 3 Dex saves is a lot. And I'm not even a damage focused character, but a skill-tool based one.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7502396, member: 6784868"] I hardly see what you are saying. About the fighter, as I've said, Dex in higher levels could be a factor, but it is a small one. And as I've said, if your campaign has multiple blaster casters, yes maybe Dex is a better save than, by the sheer numbers, is. Also, traps are mean to be discovered more than to tax the characters. Perception + Investigation+ thieves' tools are the way to go. Also, as I've said, most traps involve attacks from them, not saving throws. The rest is between poison and others. For example, take the spiky pit trap. Or the darts from the walls. Or the rolling boulder. There isn't a lot of "fireball" traps in the DMG nor Xanathar's. And again, if a DM likes to throw lots of blaster casters, yes, your campaign will indeed involve lots of dex saves. The same way that a campaign with psionics and mind flayers will involve lots of Int saves. And I didn't even account for magic items, nor feats, nor even archetypes. And the sword and board fighter of my example wasn't precisely a pure damage build (I would choose a battlemaster Polearms or Crossbow master instead). Even with shield master I would do more damage via critical hits. So if I had access to all of that, numbers multiply. A +2 sword in a level 20 fighter means 32 extra damage in the first two rounds of a combat, and +8 per round afterwards. I, as a player, play with a Variant Human fighter, a Lance and board battlemaster with lots of Athletics (+10 at level 6) without any magic involved, so my bashes are mostly successful, even against larger creatures. I have also a lot of tools and skills, because of human, Prodigy, Folk hero and Battlemaster. And also at level 6 I'm the mage killer (no feat required, only damage and smart play). As shield master, I usually knock enemies prone, further increasing my chance of hit, and decrease theirs. Spell casters usually can't keep up with me. A hobgoblin devastator isn't effective against me. Even a beefed up one, I often One-shot them. My shield master feat is useful, but mostly because of the bonus action. I don't lie to you, if I've made 3 Dex saves is a lot. And I'm not even a damage focused character, but a skill-tool based one. [/QUOTE]
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