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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="el-remmen" data-source="post: 8671704" data-attributes="member: 11"><p>I definitely have a simulationist bent, but between some of it being too onerous even for me and players balking at some of it, I try to let it go when it doesn't totally break immersion for me. But there are some things we used to do along these lines that I'd love to do again. For example, a 3E house rule I had was that stablizing someone with a medkit took 1d10 rounds. The idea of stabilizing someone who is gravely injured without magic with one action is beyond the pale for me and I'd like to go back to that.</p><p></p><p>We never worry too much about encumbrance and where people keep stuff, but if your scroll or potions are in your backpack, shouldn't it take an action to root around and get it out, let alone use it? Heck, in my 2E days we assumed that all packs and encumbering stuff that wasn't a weapon was dropped at the start of a fight. So, getting a healing potion sometimes meant having to make your way back to where you dropped your pack! I loved that stuff, personally - but also understand that is not everyone's steez.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8671704, member: 11"] I definitely have a simulationist bent, but between some of it being too onerous even for me and players balking at some of it, I try to let it go when it doesn't totally break immersion for me. But there are some things we used to do along these lines that I'd love to do again. For example, a 3E house rule I had was that stablizing someone with a medkit took 1d10 rounds. The idea of stabilizing someone who is gravely injured without magic with one action is beyond the pale for me and I'd like to go back to that. We never worry too much about encumbrance and where people keep stuff, but if your scroll or potions are in your backpack, shouldn't it take an action to root around and get it out, let alone use it? Heck, in my 2E days we assumed that all packs and encumbering stuff that wasn't a weapon was dropped at the start of a fight. So, getting a healing potion sometimes meant having to make your way back to where you dropped your pack! I loved that stuff, personally - but also understand that is not everyone's steez. [/QUOTE]
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On simulating things: what, why, and how?
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