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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="payn" data-source="post: 8671882" data-attributes="member: 90374"><p>I guess I don't consider faction play to be downtime. Players are actively doing things to strength them or weaken their foes. I was thinking more like buying stuff, crafting things, or training to be a next level whatever. That stuff I would rather wave away and get to the actively doing things part. </p><p></p><p>I was thinking about video games just now. How MMO and open world games became all the rage in the last few decades. Tons and tons of content and have it any way you want. Truth is the 100 hours of promised game play is 75 hours of scouring the corners of the globe looking for squirrel pelts to get whizbangs. Its filler to stretch the legs of the content. This is needed in video games because folks can devote tons of time to them. I'd rather skip all that for my valuable player to player time at the table. No fetch missions, no house building, etc.. Wave and done.</p></blockquote><p></p>
[QUOTE="payn, post: 8671882, member: 90374"] I guess I don't consider faction play to be downtime. Players are actively doing things to strength them or weaken their foes. I was thinking more like buying stuff, crafting things, or training to be a next level whatever. That stuff I would rather wave away and get to the actively doing things part. I was thinking about video games just now. How MMO and open world games became all the rage in the last few decades. Tons and tons of content and have it any way you want. Truth is the 100 hours of promised game play is 75 hours of scouring the corners of the globe looking for squirrel pelts to get whizbangs. Its filler to stretch the legs of the content. This is needed in video games because folks can devote tons of time to them. I'd rather skip all that for my valuable player to player time at the table. No fetch missions, no house building, etc.. Wave and done. [/QUOTE]
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On simulating things: what, why, and how?
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