Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8671931" data-attributes="member: 20564"><p>I do want things to hold together, but in a genre way and not a real world realistic way. Forget being able to cast spells, in the real world number of attackers can easily trump skill of attackers. There's lots of reality I actively <em>do not want</em> in my heroic fantasy.</p><p></p><p>Also, I want choice on what to sacrifice to make a good session, as long as I am . If realism needs get clicked down three notches in order to keep pacing up and fast for the sessions, that's a choice I want to be able to make.</p><p></p><p>In the end, I want a good enough simulation of my genre to feel consistent and believable without bogging down play or getting in the way of stories we are telling.</p><p></p><p>So some - but not too much - simulation is a reasonable goal I look for in systems I play.</p><p></p><p>One point to make is what is being simulated - the default answer seems to be "genre physics". But simulating emotional stress and the effects on the actions of the character can be just as much a thing as simulating physical stress and the effects of those wounds. Depending on what the focus of the game is.</p></blockquote><p></p>
[QUOTE="Blue, post: 8671931, member: 20564"] I do want things to hold together, but in a genre way and not a real world realistic way. Forget being able to cast spells, in the real world number of attackers can easily trump skill of attackers. There's lots of reality I actively [I]do not want[/I] in my heroic fantasy. Also, I want choice on what to sacrifice to make a good session, as long as I am . If realism needs get clicked down three notches in order to keep pacing up and fast for the sessions, that's a choice I want to be able to make. In the end, I want a good enough simulation of my genre to feel consistent and believable without bogging down play or getting in the way of stories we are telling. So some - but not too much - simulation is a reasonable goal I look for in systems I play. One point to make is what is being simulated - the default answer seems to be "genre physics". But simulating emotional stress and the effects on the actions of the character can be just as much a thing as simulating physical stress and the effects of those wounds. Depending on what the focus of the game is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top