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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="Micah Sweet" data-source="post: 8672118" data-attributes="member: 6747251"><p>Would have liked to see this expressed more as the opinion it is than as some kind of truism, but you're certainly welcome to feel the way you do.</p><p></p><p>Part of the problem here is something I've discussed elsewhere. Simulation is a spectrum. You don't have to throw it out entirely because you run into something like the dragon issue. Yet time and again I see people attack simulation because it can't be perfect. Of course it can't! The concept isn't meaningless because there are examples where it doesn't work.</p><p></p><p>Another point I've mentioned before: magic breaks the rules. That includes the inherent magic if a multi-ton flying tank. If magic is involved, its magic and doesn't have to mesh with physics or anything else. If it's not magic, in my opinion effort should be made to keep within at least the action movie realm of reality. I know this angers the "fighters are underpowered" crowd, but the narrative space of magic simply has fewer limits.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8672118, member: 6747251"] Would have liked to see this expressed more as the opinion it is than as some kind of truism, but you're certainly welcome to feel the way you do. Part of the problem here is something I've discussed elsewhere. Simulation is a spectrum. You don't have to throw it out entirely because you run into something like the dragon issue. Yet time and again I see people attack simulation because it can't be perfect. Of course it can't! The concept isn't meaningless because there are examples where it doesn't work. Another point I've mentioned before: magic breaks the rules. That includes the inherent magic if a multi-ton flying tank. If magic is involved, its magic and doesn't have to mesh with physics or anything else. If it's not magic, in my opinion effort should be made to keep within at least the action movie realm of reality. I know this angers the "fighters are underpowered" crowd, but the narrative space of magic simply has fewer limits. [/QUOTE]
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Community
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On simulating things: what, why, and how?
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