Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmartkdr2" data-source="post: 8672210" data-attributes="member: 7017304"><p>Stuff I've seen:</p><p></p><p>An assumption that character riding a horse would be naturally less able to attack with weapons than someone on foot. (because it 'make sense' historical evidence be danged)</p><p></p><p>A wizard carrying 50 lbs of gear has no swim penalty, a rogue wearing a chain shirt simply cannot swim (armor impedes movement, not weight)</p><p></p><p>All fighter abilities must be performable by a person who's as athletic as a modern average person. This restriction does not apply to rogues or monks. (because fighters are uniquely non-magical, even compared to other people who don't use magic, so are simulated with different rules.)</p><p></p><p>It's worth noting that these dms also complain when no one wants to play a fighter in their game.</p><p></p><p>Edit: it's not uncommon when people don't like a jargon-defined style of play they're really just burned by that not-inherently-bad idea being used badly, and are gun-shy about dms who want to use it. I've seen and felt similar attitudes toward 'story-driven' (the dm's story, not the group's), rules-light play (the dm has no idea what the rules are and just wings it differently every time) and 'player skill" (at guessing the solution the dm came up with beforehand). Once bitten and all that.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8672210, member: 7017304"] Stuff I've seen: An assumption that character riding a horse would be naturally less able to attack with weapons than someone on foot. (because it 'make sense' historical evidence be danged) A wizard carrying 50 lbs of gear has no swim penalty, a rogue wearing a chain shirt simply cannot swim (armor impedes movement, not weight) All fighter abilities must be performable by a person who's as athletic as a modern average person. This restriction does not apply to rogues or monks. (because fighters are uniquely non-magical, even compared to other people who don't use magic, so are simulated with different rules.) It's worth noting that these dms also complain when no one wants to play a fighter in their game. Edit: it's not uncommon when people don't like a jargon-defined style of play they're really just burned by that not-inherently-bad idea being used badly, and are gun-shy about dms who want to use it. I've seen and felt similar attitudes toward 'story-driven' (the dm's story, not the group's), rules-light play (the dm has no idea what the rules are and just wings it differently every time) and 'player skill" (at guessing the solution the dm came up with beforehand). Once bitten and all that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top