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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Reynard" data-source="post: 8672267" data-attributes="member: 467"><p>I can't tell if you are honestly confused or trying to be cute.</p><p></p><p>The point of simulation is that when a rule causes a result it does so because that is what would happen in the world based on the agreed upon reality of that world. As opposed to causing a result because it makes for the best narrative, or because it makes for the most fun play (importantly both of those regardless of the reality of the world; sim results can and often do result in good story and/or fun, but as a side effect).</p><p></p><p>The realism of the world as it relates to the real world is only important insofar as the person seeking sim declares it so. I, for example, like it to feel "real" enough to be familiar and relatable, but not necessarily mundane. In my youth I was a US Army infantryman. I know what it feels like to travel for miles through the swamps of Georgia and sleep with the bugs and snakes, and get woken up in the middle of the night by a raid (at least during training). So I personally desire sim that is that stuff plus more, and I can imagine the "more" as dragons instead of tanks and orcs instead of Blue Team.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8672267, member: 467"] I can't tell if you are honestly confused or trying to be cute. The point of simulation is that when a rule causes a result it does so because that is what would happen in the world based on the agreed upon reality of that world. As opposed to causing a result because it makes for the best narrative, or because it makes for the most fun play (importantly both of those regardless of the reality of the world; sim results can and often do result in good story and/or fun, but as a side effect). The realism of the world as it relates to the real world is only important insofar as the person seeking sim declares it so. I, for example, like it to feel "real" enough to be familiar and relatable, but not necessarily mundane. In my youth I was a US Army infantryman. I know what it feels like to travel for miles through the swamps of Georgia and sleep with the bugs and snakes, and get woken up in the middle of the night by a raid (at least during training). So I personally desire sim that is that stuff plus more, and I can imagine the "more" as dragons instead of tanks and orcs instead of Blue Team. [/QUOTE]
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On simulating things: what, why, and how?
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