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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="niklinna" data-source="post: 8672305" data-attributes="member: 71235"><p>What might you do for shields, give them more active uses? Like, say, you can use your reaction to reduce/negate damage from certain attacks or critical hits. Maybe your bonus action to shove before striking for a bonus to hit, or as a bash for extra damage. Then again, a shield should be a useful weapon all on its own, you should be able to just hit with it. Maybe not both hit and use it for defense, though (although I'd guess a skilled user could manage both, and if each seaparate thing uses up your action/reaction/bonus action, that fits the action economy).</p><p></p><p>Magic could be more demanding and horrible if high-level spells caused fatigue—maybe on someone other than the caster! Or casting any spell causes HP loss equal to the spell level to the caster or spread evenly around anybody near the caster. Or if the caster takes damage, a random ally is affected by an ongoing spell even if the caster makes their concentration check. (I never played Dark Sun but I understand it covered the horrible thing in more horrible ways.) Wild sorcerers kind of have the random side-effect as their own schtick, of course.</p><p></p><p>Just some spitball ideas there.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8672305, member: 71235"] What might you do for shields, give them more active uses? Like, say, you can use your reaction to reduce/negate damage from certain attacks or critical hits. Maybe your bonus action to shove before striking for a bonus to hit, or as a bash for extra damage. Then again, a shield should be a useful weapon all on its own, you should be able to just hit with it. Maybe not both hit and use it for defense, though (although I'd guess a skilled user could manage both, and if each seaparate thing uses up your action/reaction/bonus action, that fits the action economy). Magic could be more demanding and horrible if high-level spells caused fatigue—maybe on someone other than the caster! Or casting any spell causes HP loss equal to the spell level to the caster or spread evenly around anybody near the caster. Or if the caster takes damage, a random ally is affected by an ongoing spell even if the caster makes their concentration check. (I never played Dark Sun but I understand it covered the horrible thing in more horrible ways.) Wild sorcerers kind of have the random side-effect as their own schtick, of course. Just some spitball ideas there. [/QUOTE]
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On simulating things: what, why, and how?
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