Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8672702" data-attributes="member: 83242"><p>#1) OK, that is a level of simulation I have an interest in, but don't really care about. This has no impact on my enjoyment of the game. It may impact my worldbuilding enjoyment, but it is something that my players never, and I mean never, engage with. Therefor I don't spend much time on it. Though I do find the topic interesting.</p><p></p><p>#2) So this is what I would call "physics simulation." I do want some of this in my game and could accept more than what we currently use (as long as it doesn't impact the fun). This is why we use bloodied hit points, armor with DR, death at 0 BHP, etc. I tinker with these type of rules a lot, but only implement a fraction of them as we homebrew rules as a group, not DM fiat.</p><p></p><p>I feel LevelUp does #1 well, but doesn't really hit my needs with #2. Fortunately, how 5e house rules work for Level Up.</p><p></p><p>It matters to me from an esoteric design perspective, but not a game perspective. As noted previously, that is just not something my players ever, ever, interact with, so it is usually not worth my time to even tinker with it to much.</p><p></p><p>I think we might have a misunderstanding. I don't see what I was discussing as an issue of fairness at all. However, could just be different viewpoints of the same issues.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8672702, member: 83242"] #1) OK, that is a level of simulation I have an interest in, but don't really care about. This has no impact on my enjoyment of the game. It may impact my worldbuilding enjoyment, but it is something that my players never, and I mean never, engage with. Therefor I don't spend much time on it. Though I do find the topic interesting. #2) So this is what I would call "physics simulation." I do want some of this in my game and could accept more than what we currently use (as long as it doesn't impact the fun). This is why we use bloodied hit points, armor with DR, death at 0 BHP, etc. I tinker with these type of rules a lot, but only implement a fraction of them as we homebrew rules as a group, not DM fiat. I feel LevelUp does #1 well, but doesn't really hit my needs with #2. Fortunately, how 5e house rules work for Level Up. It matters to me from an esoteric design perspective, but not a game perspective. As noted previously, that is just not something my players ever, ever, interact with, so it is usually not worth my time to even tinker with it to much. I think we might have a misunderstanding. I don't see what I was discussing as an issue of fairness at all. However, could just be different viewpoints of the same issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top