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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="kenada" data-source="post: 8672992" data-attributes="member: 70468"><p>It forces you to make decisions. Do you spend that action on Raise a Shield, or do you take a risk doing something else? I found it quite enjoyable when I played Pathfinder 2e at Origins. It was really rewarding making the right decision e.g., to spend an action instead to let me Aid an ally on their attack and help them crit. Every turn was like a puzzle to figure out the best way to use my actions. If there were never any tradeoffs, than Raise a Shield wouldn’t be very interesting because it would be an obvious action one would do every round regardless.</p></blockquote><p></p>
[QUOTE="kenada, post: 8672992, member: 70468"] It forces you to make decisions. Do you spend that action on Raise a Shield, or do you take a risk doing something else? I found it quite enjoyable when I played Pathfinder 2e at Origins. It was really rewarding making the right decision e.g., to spend an action instead to let me Aid an ally on their attack and help them crit. Every turn was like a puzzle to figure out the best way to use my actions. If there were never any tradeoffs, than Raise a Shield wouldn’t be very interesting because it would be an obvious action one would do every round regardless. [/QUOTE]
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On simulating things: what, why, and how?
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