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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Blue" data-source="post: 8673079" data-attributes="member: 20564"><p>I don't, it would be so ridiculously misleading to be "here I am limited by real world athletics but there I can take a critical hit from a greataxe from someone twice the size of an elephant and continue to fight with no ill effect". I would look at a fight and go "I'm outnumbered five to one by trained warriors, there is no possible way to win that" instead of "I'm a 12th level barbarian and five hobgoblins won't even make me sweat". </p><p></p><p>There are so many places where high fantasy is at direct odds with reality that it is not just a wrong guide to use, it's and actively misleading and harmful one. It would be so all over the place without any real-world indication where real-world should apply and where the games rules veer hard in a different direction to either match the genre or to provide a playable game.</p><p></p><p>But in reality, most players have played the games, internalized to some degree the rules, so the ways the rules emulate the genre to provide a consistent experience is what they are looking at. Sometimes falsely calling it a simulation of real life, perhaps some are even lying to themselves that it is. But no one tosses their dice down in massive frustration about how unrealistic the game is when they <strong>aren't</strong> killed by a giant hitting them with a boulder, instead they play to the genre of heroic fantasy.</p><p></p><p>So, really examine what you are playing. Because there is so much that is designed either to match the genre or to provide a playable game that you don't rail against if real world simulation was actually an important point. At the very least <em>everyone</em> who truly held that would spit on D&D because it has vastly more places it does not match the real world in it's play then where it does.</p></blockquote><p></p>
[QUOTE="Blue, post: 8673079, member: 20564"] I don't, it would be so ridiculously misleading to be "here I am limited by real world athletics but there I can take a critical hit from a greataxe from someone twice the size of an elephant and continue to fight with no ill effect". I would look at a fight and go "I'm outnumbered five to one by trained warriors, there is no possible way to win that" instead of "I'm a 12th level barbarian and five hobgoblins won't even make me sweat". There are so many places where high fantasy is at direct odds with reality that it is not just a wrong guide to use, it's and actively misleading and harmful one. It would be so all over the place without any real-world indication where real-world should apply and where the games rules veer hard in a different direction to either match the genre or to provide a playable game. But in reality, most players have played the games, internalized to some degree the rules, so the ways the rules emulate the genre to provide a consistent experience is what they are looking at. Sometimes falsely calling it a simulation of real life, perhaps some are even lying to themselves that it is. But no one tosses their dice down in massive frustration about how unrealistic the game is when they [B]aren't[/B] killed by a giant hitting them with a boulder, instead they play to the genre of heroic fantasy. So, really examine what you are playing. Because there is so much that is designed either to match the genre or to provide a playable game that you don't rail against if real world simulation was actually an important point. At the very least [I]everyone[/I] who truly held that would spit on D&D because it has vastly more places it does not match the real world in it's play then where it does. [/QUOTE]
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