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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="kenada" data-source="post: 8673125" data-attributes="member: 70468"><p>That’s fair. I appreciate that Pathfinder 2e is unapologetically about being a game and tries to make that interesting, but it’s not going to be to everyone’s tastes. I think there’s room (and there should be room) for games that appeal to different tastes. If PF2’s not someone’s thing, there are other games that might be a better fit, and if PF2 does have some good ideas, one can easily make use of them thanks to Paizo’s permissive approach to the OGL.</p></blockquote><p></p>
[QUOTE="kenada, post: 8673125, member: 70468"] That’s fair. I appreciate that Pathfinder 2e is unapologetically about being a game and tries to make that interesting, but it’s not going to be to everyone’s tastes. I think there’s room (and there should be room) for games that appeal to different tastes. If PF2’s not someone’s thing, there are other games that might be a better fit, and if PF2 does have some good ideas, one can easily make use of them thanks to Paizo’s permissive approach to the OGL. [/QUOTE]
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On simulating things: what, why, and how?
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