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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Ovinomancer" data-source="post: 8673467" data-attributes="member: 16814"><p>It's not a spectrum in 5e at all. How far you can jump or hold your breath stays locked into how the rules have chosen to model 'normal human capabilities.' A real spectrum over levels would have tier 1 maybe locked into human norms, tier 2 moving past that a bit, tier 3 dealing with Beowulf level capabilities, and tier 4 being effectively unbounded. But, we still keep the PCs locked into modeled human norms for non-monster interactions (and not magic, which is the get-out-of-simulation-free card of all D&D). </p><p></p><p>A 1st level fighter has a chance to fight and defeat an ogre (not great, but not vanishing, either). In reality, a human being hit by something that is twice their size (and quadruple their weight) would be a broken pulp. Trying to turn that club on a shield would break bones. And Ogres aren't modeled as slow and lumbering, but pretty human normal for speed and dexterity. However, they get modeled with ridiculously low strength for the physical descriptions -- another bad modelling attempt to even basically capture reality. And, there's no change in description for this same fighter at 10th level -- provided they haven't increased their STR, they jump as far. Provided they haven't increased their CON, they hold their breath as long. They climb and run as fast. They fatigue from marching or chasing only slightly less slowly (10%). If they are increasing their stats, then they can be stronger than the ogre, which makes zero physical sense. So, no, there's a hard toggle here, not a spectrum, and not one that really ever changes as levels increase.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8673467, member: 16814"] It's not a spectrum in 5e at all. How far you can jump or hold your breath stays locked into how the rules have chosen to model 'normal human capabilities.' A real spectrum over levels would have tier 1 maybe locked into human norms, tier 2 moving past that a bit, tier 3 dealing with Beowulf level capabilities, and tier 4 being effectively unbounded. But, we still keep the PCs locked into modeled human norms for non-monster interactions (and not magic, which is the get-out-of-simulation-free card of all D&D). A 1st level fighter has a chance to fight and defeat an ogre (not great, but not vanishing, either). In reality, a human being hit by something that is twice their size (and quadruple their weight) would be a broken pulp. Trying to turn that club on a shield would break bones. And Ogres aren't modeled as slow and lumbering, but pretty human normal for speed and dexterity. However, they get modeled with ridiculously low strength for the physical descriptions -- another bad modelling attempt to even basically capture reality. And, there's no change in description for this same fighter at 10th level -- provided they haven't increased their STR, they jump as far. Provided they haven't increased their CON, they hold their breath as long. They climb and run as fast. They fatigue from marching or chasing only slightly less slowly (10%). If they are increasing their stats, then they can be stronger than the ogre, which makes zero physical sense. So, no, there's a hard toggle here, not a spectrum, and not one that really ever changes as levels increase. [/QUOTE]
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