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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Blue" data-source="post: 8673483" data-attributes="member: 20564"><p>Ah, narrowing the scope to exclude the examples given, and then taking a condescending position to throw some shade. Classic rhetoric technique.</p><p></p><p>I've already listed several examples where real life simulation is at odds with mechanics supporting the genre that aren't "obvious" like jumping 40 feet. Things like in the real world number of attackers can overwhelm skill, while in the heroic fantasy genre a competent fighter can take on many lesser opponents without issue. And these are ones where your real world estimation of capacity will not warn you (or at least not ahead of time) that you need to switch from real world to genre assumptions. Do you run against a giant for the first time because your real world estimation tells you that your character can take multiple blows? Sure, the giant may be "exceptional", but the point in question is are you exceptional in order to survive it.</p></blockquote><p></p>
[QUOTE="Blue, post: 8673483, member: 20564"] Ah, narrowing the scope to exclude the examples given, and then taking a condescending position to throw some shade. Classic rhetoric technique. I've already listed several examples where real life simulation is at odds with mechanics supporting the genre that aren't "obvious" like jumping 40 feet. Things like in the real world number of attackers can overwhelm skill, while in the heroic fantasy genre a competent fighter can take on many lesser opponents without issue. And these are ones where your real world estimation of capacity will not warn you (or at least not ahead of time) that you need to switch from real world to genre assumptions. Do you run against a giant for the first time because your real world estimation tells you that your character can take multiple blows? Sure, the giant may be "exceptional", but the point in question is are you exceptional in order to survive it. [/QUOTE]
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On simulating things: what, why, and how?
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