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Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Ovinomancer" data-source="post: 8673512" data-attributes="member: 16814"><p>I think it becomes more of an obstacle when doing this things -- fighting monsters in completely non-'normal human' ways -- features so largely in play of D&D. Combat is, by far, the dominant pillar in play. Sure, your table might be an exception (in which case I have questions about why use D&D) and have almost no combat, but it's incredibly clear that the game is designed this way (just look to the official adventures, which overwhelming feature combat). So, you get slapped in the face by this break all the time. If you really care about simulating the real world as much as possible, getting slapped by this dead fish around every corner has got to be a problem! And leaning harder into limiting the non-combat stuff to 'normal human' really just spites the non-casters, and creates incentives to either be a caster to seek magic to allow you to get past that modeling and be as awesome out of combat (with magic) as you are in combat (without magic).</p><p></p><p>In shorter words, this seems to be insurmountable without excessive and willful lampshading.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8673512, member: 16814"] I think it becomes more of an obstacle when doing this things -- fighting monsters in completely non-'normal human' ways -- features so largely in play of D&D. Combat is, by far, the dominant pillar in play. Sure, your table might be an exception (in which case I have questions about why use D&D) and have almost no combat, but it's incredibly clear that the game is designed this way (just look to the official adventures, which overwhelming feature combat). So, you get slapped in the face by this break all the time. If you really care about simulating the real world as much as possible, getting slapped by this dead fish around every corner has got to be a problem! And leaning harder into limiting the non-combat stuff to 'normal human' really just spites the non-casters, and creates incentives to either be a caster to seek magic to allow you to get past that modeling and be as awesome out of combat (with magic) as you are in combat (without magic). In shorter words, this seems to be insurmountable without excessive and willful lampshading. [/QUOTE]
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On simulating things: what, why, and how?
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