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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Reynard" data-source="post: 8673580" data-attributes="member: 467"><p>I think you are missing the forest for the trees here.</p><p></p><p>If I say I want some sim elements surrounding,say, wilderness survival, it is clearly true that not all games,or even versions of D&D, treat the issue with the same degree of simulation. Some games don't model it at all, others give it short shrift, and yet others make an attempt to model it as well as that game's mechanics might.</p><p></p><p>I think maybe part of the issue is that a lot of the people in this thread arguing that D&D or even RPgS in general can't do sim is that those people are letting the perfect be the enemy of the good. They are saying because dragons aren't real or because Constitution doesn't really model health and fitness you just CAN'T do sim and your shouldn't even try (and, weirdly, that if you do try you are a gate keeping ogre).</p><p></p><p>Not only does sim not have to be perfect for it to be a viable and fun part of the game,it doesn't have to apply equally across all aspects of the game. You can have heroes that both fight dragons and have to poop.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8673580, member: 467"] I think you are missing the forest for the trees here. If I say I want some sim elements surrounding,say, wilderness survival, it is clearly true that not all games,or even versions of D&D, treat the issue with the same degree of simulation. Some games don't model it at all, others give it short shrift, and yet others make an attempt to model it as well as that game's mechanics might. I think maybe part of the issue is that a lot of the people in this thread arguing that D&D or even RPgS in general can't do sim is that those people are letting the perfect be the enemy of the good. They are saying because dragons aren't real or because Constitution doesn't really model health and fitness you just CAN'T do sim and your shouldn't even try (and, weirdly, that if you do try you are a gate keeping ogre). Not only does sim not have to be perfect for it to be a viable and fun part of the game,it doesn't have to apply equally across all aspects of the game. You can have heroes that both fight dragons and have to poop. [/QUOTE]
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On simulating things: what, why, and how?
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