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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8673605" data-attributes="member: 82106"><p>OK, but the breakdown here is that when you call something 'simulation' you are then saying that it has to be 'realistic', but there's no possible measure of such realism. Your dragon and my dragon can be completely different and operate by utterly different rules and yet neither of us can say that one can claim realism and the other cannot. Beyond that you actually ESCHEW realism for exactly the reasons that you decry! Your 'realistic' dragons can fly because that makes a fun game! Your 'realistic' fighters can kill these 40 ton flying predators with hand weapons because that is what makes a fun game! Calling it 'realism' and demanding a 'good simulation' is IMHO mere rhetorical high ground! lol. It has no objective meaning or value at all.</p><p></p><p>I mean, I'm VERY happy to debate with you, maybe even totally agree with you, on what makes D&D enjoyable and how a 5e dragon statblock perhaps gives us a good way of implementing a bunch of tropes, etc. I just literally cannot even comprehend the idea of realism in this genre. I mean, sure, we could theoretically produce a bunch of rules for mosquito bites, damp camping locations, half-cooked rations, wet boots, etc. I do think that in general 'mundane stuff' needs to work in a way that is comprehensible to the players and as a default it makes sense for these to be moderately realistic at some level. So, yes, gravity works, people need to eat, dirty water is bad for you, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8673605, member: 82106"] OK, but the breakdown here is that when you call something 'simulation' you are then saying that it has to be 'realistic', but there's no possible measure of such realism. Your dragon and my dragon can be completely different and operate by utterly different rules and yet neither of us can say that one can claim realism and the other cannot. Beyond that you actually ESCHEW realism for exactly the reasons that you decry! Your 'realistic' dragons can fly because that makes a fun game! Your 'realistic' fighters can kill these 40 ton flying predators with hand weapons because that is what makes a fun game! Calling it 'realism' and demanding a 'good simulation' is IMHO mere rhetorical high ground! lol. It has no objective meaning or value at all. I mean, I'm VERY happy to debate with you, maybe even totally agree with you, on what makes D&D enjoyable and how a 5e dragon statblock perhaps gives us a good way of implementing a bunch of tropes, etc. I just literally cannot even comprehend the idea of realism in this genre. I mean, sure, we could theoretically produce a bunch of rules for mosquito bites, damp camping locations, half-cooked rations, wet boots, etc. I do think that in general 'mundane stuff' needs to work in a way that is comprehensible to the players and as a default it makes sense for these to be moderately realistic at some level. So, yes, gravity works, people need to eat, dirty water is bad for you, etc. [/QUOTE]
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