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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8673696" data-attributes="member: 82106"><p>Right, but then D&D was always kind of undecided on this. I mean, certainly it falls on the side of "a first level fighter is pretty much a mundane person subject to mundane laws of physics, act accordingly" but then you get to a bit higher levels (mid-single-digits even) and people have items, and the monsters start to become completely fantastical, and just fighting them at all is sort of 'super heroic'. Beyond that there's casters out there and they're emulating most of the things you'd see in comic books, albeit maybe only once a day or only with specific constraints. </p><p></p><p>So, even early days there wasn't really a consensus about the 'style'. I know what you mean when you say 'older style', but it was never easy to find a like-minded group to play with! I mean, as soon as D&D was released in 1974 some people ran off and did it COMPLETELY different and much more fantastic in style than EGG and his crew. They wrote all their weird stuff down in a book and called in 'Arduin Grimoire' remember? There were practically wars fought over that horrible 'west coast gaming' thing. But even EGG's campaign had high level PCs doing completely nutty fantastical stuff. Obviously you could tone down the game, not give out magic items, end at level 9, whatever, but bog standard D&D really doesn't do ONE style consistently. I'd almost say that was part of its success formula, that the genre itself kind of evolves around you.</p><p></p><p>Now, I sure understand when you say you cannot get that anymore. 5e can't deliver that, nor 4e, nor 3.x, nor any flavor of PF, 13a, etc. As to if you can ever find 5 players to run through 'Temple of the Frog' old school, I agree, that's not likely to happen nowadays.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8673696, member: 82106"] Right, but then D&D was always kind of undecided on this. I mean, certainly it falls on the side of "a first level fighter is pretty much a mundane person subject to mundane laws of physics, act accordingly" but then you get to a bit higher levels (mid-single-digits even) and people have items, and the monsters start to become completely fantastical, and just fighting them at all is sort of 'super heroic'. Beyond that there's casters out there and they're emulating most of the things you'd see in comic books, albeit maybe only once a day or only with specific constraints. So, even early days there wasn't really a consensus about the 'style'. I know what you mean when you say 'older style', but it was never easy to find a like-minded group to play with! I mean, as soon as D&D was released in 1974 some people ran off and did it COMPLETELY different and much more fantastic in style than EGG and his crew. They wrote all their weird stuff down in a book and called in 'Arduin Grimoire' remember? There were practically wars fought over that horrible 'west coast gaming' thing. But even EGG's campaign had high level PCs doing completely nutty fantastical stuff. Obviously you could tone down the game, not give out magic items, end at level 9, whatever, but bog standard D&D really doesn't do ONE style consistently. I'd almost say that was part of its success formula, that the genre itself kind of evolves around you. Now, I sure understand when you say you cannot get that anymore. 5e can't deliver that, nor 4e, nor 3.x, nor any flavor of PF, 13a, etc. As to if you can ever find 5 players to run through 'Temple of the Frog' old school, I agree, that's not likely to happen nowadays. [/QUOTE]
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