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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8673772" data-attributes="member: 82106"><p>Right, I'm totally on board with things like say "Oh, if you don't have water for 3 days, bad things happen to you (queue rules that define bad things in roughly realistic terms)." Likewise you can have rules for how many miles you march in a day, and what happens if you push it. We could all go on and on, and there's no reason why these cannot or should not exist. </p><p></p><p>The breaking point I have is when I am playing the fighter that just bested a 4000 pound magical flying beast with heavy natural armor, teeth and claws as long as my arm, and a flaming breath. No actual human, no mortal bound by anything close to the natural limits of human performance, could have accomplished that. I must be superhumanly fast, strong, athletic, and have nerves of high grade titanium alloy (the hell with steel!). So, why, if I can dodge fast enough to survive in close ranger combat with this beast, do I even have to bat an eyelash at climbing a 400 nasty difficult cliff? Obviously we can and do simply ignore these issues, but then we need to simply acknowledge that we are not working with consistent models of ANYTHING, and we should therefor be willing to engage in discussions of what will be allowed in the fiction on the basis of things other than a 'realism' that wasn't really ever present to start with. </p><p></p><p>Anyway, this kind of 'why are we doing it this way?' thinking can lead to a lot of fun results! I can go without water for 7 days because I'm a master of internal body magic (you can call it 'Qi' if you like, though that term might not be found in your genre lexicon). Heck, maybe now you've learned that 'Qi' is actually a part of your world! Like, I looked at what was going on in my 4e (and now HoML) games and I said to myself "gosh, much like people in ancient times believed, clearly magic runs everything!" So it does! Food is magical, poison is magical, disease is magical, etc. etc. etc. Huh, now we know what it means that the gods run everything! Yup, literally. We can even reason about that. A disease is a curse sent by a malevolent spirit/deity to curse you. This actually matches super well with folklore and myths! I'd also note that folklore/myth generally have heroes that are TOTALLY superhuman in every dimension (to varying degrees). 'Normalcy' is a useful concept here, but nothing is bound to it, its just a baseline starting point.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8673772, member: 82106"] Right, I'm totally on board with things like say "Oh, if you don't have water for 3 days, bad things happen to you (queue rules that define bad things in roughly realistic terms)." Likewise you can have rules for how many miles you march in a day, and what happens if you push it. We could all go on and on, and there's no reason why these cannot or should not exist. The breaking point I have is when I am playing the fighter that just bested a 4000 pound magical flying beast with heavy natural armor, teeth and claws as long as my arm, and a flaming breath. No actual human, no mortal bound by anything close to the natural limits of human performance, could have accomplished that. I must be superhumanly fast, strong, athletic, and have nerves of high grade titanium alloy (the hell with steel!). So, why, if I can dodge fast enough to survive in close ranger combat with this beast, do I even have to bat an eyelash at climbing a 400 nasty difficult cliff? Obviously we can and do simply ignore these issues, but then we need to simply acknowledge that we are not working with consistent models of ANYTHING, and we should therefor be willing to engage in discussions of what will be allowed in the fiction on the basis of things other than a 'realism' that wasn't really ever present to start with. Anyway, this kind of 'why are we doing it this way?' thinking can lead to a lot of fun results! I can go without water for 7 days because I'm a master of internal body magic (you can call it 'Qi' if you like, though that term might not be found in your genre lexicon). Heck, maybe now you've learned that 'Qi' is actually a part of your world! Like, I looked at what was going on in my 4e (and now HoML) games and I said to myself "gosh, much like people in ancient times believed, clearly magic runs everything!" So it does! Food is magical, poison is magical, disease is magical, etc. etc. etc. Huh, now we know what it means that the gods run everything! Yup, literally. We can even reason about that. A disease is a curse sent by a malevolent spirit/deity to curse you. This actually matches super well with folklore and myths! I'd also note that folklore/myth generally have heroes that are TOTALLY superhuman in every dimension (to varying degrees). 'Normalcy' is a useful concept here, but nothing is bound to it, its just a baseline starting point. [/QUOTE]
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