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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Reynard" data-source="post: 8673821" data-attributes="member: 467"><p>Yes. How well is a different matter.</p><p></p><p>No. It means the system is not currently simulating it, but there is no reason that a specific sim mechanic for a sim thing can't be implemented if that is what the group wants.</p><p></p><p>What I object to is the idea that if a game doesn't include or can't reasonably simulate EVERYTHING, then it can't simulate ANYTHING, or that if it includes anything that is "unrealistic" then it can't include any "realistic" elements (scare quotes are to remind folks that we are not actually talking about realism when we talk about sim elements). </p><p></p><p>From some posters I am getting the sense that the issue is actually a weird complaint about Martial characters getting hosed by sim elements, while casters get to bypass them, but since I despise that particular line of argument I have ignored it thus far.</p><p></p><p>Just it reiterate and clarify my position: it is okay, and even fun, to include some sim elements that humanize characters by making them subject to the same sorts of pressures and concerns that I am, even if (perhaps especially if) they also fight demons and dragons and have to dodge fireballs and poison needle traps.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8673821, member: 467"] Yes. How well is a different matter. No. It means the system is not currently simulating it, but there is no reason that a specific sim mechanic for a sim thing can't be implemented if that is what the group wants. What I object to is the idea that if a game doesn't include or can't reasonably simulate EVERYTHING, then it can't simulate ANYTHING, or that if it includes anything that is "unrealistic" then it can't include any "realistic" elements (scare quotes are to remind folks that we are not actually talking about realism when we talk about sim elements). From some posters I am getting the sense that the issue is actually a weird complaint about Martial characters getting hosed by sim elements, while casters get to bypass them, but since I despise that particular line of argument I have ignored it thus far. Just it reiterate and clarify my position: it is okay, and even fun, to include some sim elements that humanize characters by making them subject to the same sorts of pressures and concerns that I am, even if (perhaps especially if) they also fight demons and dragons and have to dodge fireballs and poison needle traps. [/QUOTE]
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