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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Baron Opal II" data-source="post: 8673857" data-attributes="member: 6794067"><p>Quite true! Lunch time! Hopefully this clarifies my position better as well as upping my blood sugar a touch.</p><p><em><span style="font-size: 12px">sigh... more salad...</span></em></p><p></p><p></p><p></p><p></p><p></p><p>Well, at first I thought "a heck of a lot farther than a first level fighter with a 14 strength." However, you're comparing a change in proficiency bonus from +2 to +6 and strength bonus from +2 to +5. A change from +4 to +11 seems like a lot. Even with an average roll, however, that's only a "hard" result at +11. I wasn't able to find any documentation on-line what that would correspond to. Regardless, I would expect a 20th level fighter to be able to leap 30 ft either through magic item, pact with a spirit, training from a movement master, or singular brawn.</p><p></p><p>This is why I initially mentioned "it's implicit in the rules" to Mannahnin. It seems it isn't as implicit as I expected. When you reach 5th or so, fighters gain an extra attack, magicians can fly, monks get stunning strike, &c. Not only new abilities, but their hit points have also reached a point where they can take a hit from a monstrous foe that would crush a peasant or first level character. This is further demonstration that the characters have gained in puissance and potency that allows them to counter such foes.</p><p></p><p>This is why I keep mentioning that the simulation is on a spectrum. At first level, you're just a dude. Perhaps trained or exceptional, but you die like the rest. 20th level? You are emulating Arjuna or Beowulf, Minamoto no Yoshitsune or Queen Zenobia. There's still some simulation here- gravity still exists, seasons still change. But, if we've established that you can throw a spear a league and ride it to your destination a cliff isn't much of an obstacle. We're playing D&D, here. As you increase in level you gain further exceptions to the real world based, faux-Rennasance reality we emulate in the game.</p><p></p><p></p><p>Well, sure. Who is arguing otherwise?</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8673857, member: 6794067"] Quite true! Lunch time! Hopefully this clarifies my position better as well as upping my blood sugar a touch. [I][SIZE=3]sigh... more salad...[/SIZE][/I] Well, at first I thought "a heck of a lot farther than a first level fighter with a 14 strength." However, you're comparing a change in proficiency bonus from +2 to +6 and strength bonus from +2 to +5. A change from +4 to +11 seems like a lot. Even with an average roll, however, that's only a "hard" result at +11. I wasn't able to find any documentation on-line what that would correspond to. Regardless, I would expect a 20th level fighter to be able to leap 30 ft either through magic item, pact with a spirit, training from a movement master, or singular brawn. This is why I initially mentioned "it's implicit in the rules" to Mannahnin. It seems it isn't as implicit as I expected. When you reach 5th or so, fighters gain an extra attack, magicians can fly, monks get stunning strike, &c. Not only new abilities, but their hit points have also reached a point where they can take a hit from a monstrous foe that would crush a peasant or first level character. This is further demonstration that the characters have gained in puissance and potency that allows them to counter such foes. This is why I keep mentioning that the simulation is on a spectrum. At first level, you're just a dude. Perhaps trained or exceptional, but you die like the rest. 20th level? You are emulating Arjuna or Beowulf, Minamoto no Yoshitsune or Queen Zenobia. There's still some simulation here- gravity still exists, seasons still change. But, if we've established that you can throw a spear a league and ride it to your destination a cliff isn't much of an obstacle. We're playing D&D, here. As you increase in level you gain further exceptions to the real world based, faux-Rennasance reality we emulate in the game. Well, sure. Who is arguing otherwise? [/QUOTE]
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On simulating things: what, why, and how?
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