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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Micah Sweet" data-source="post: 8673886" data-attributes="member: 6747251"><p>You're overstating the issue. I play 5e as a player and enjoy it. Its not worth it to me to force my friends to play another game or find new players to spend my limited social time on. When I run fantasy, I prefer Level Up, as it fixes a lot of issues I have with WotC's 5e but uses the same base. I have repeatedly expressed my fondness for Level Up in this and other threads. The amount of enjoyment I would lose in trying to find people to play ACKS with me instead (and it would have to be instead) is greater than just running a game i like slightly less. I satisfy myself with reading ACKS and trying to find ways to apply elements of it to my Level Up game.</p><p></p><p>As a side note, OSR games can sometimes be more difficult to learn for a 5e player than an entirely unrelated game would be, as the differences are often smaller and thus harder to keep straight. I am currently attempting to get a game of Star Trek Adventures going for my group, which would be a new and quite different system for all of us.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8673886, member: 6747251"] You're overstating the issue. I play 5e as a player and enjoy it. Its not worth it to me to force my friends to play another game or find new players to spend my limited social time on. When I run fantasy, I prefer Level Up, as it fixes a lot of issues I have with WotC's 5e but uses the same base. I have repeatedly expressed my fondness for Level Up in this and other threads. The amount of enjoyment I would lose in trying to find people to play ACKS with me instead (and it would have to be instead) is greater than just running a game i like slightly less. I satisfy myself with reading ACKS and trying to find ways to apply elements of it to my Level Up game. As a side note, OSR games can sometimes be more difficult to learn for a 5e player than an entirely unrelated game would be, as the differences are often smaller and thus harder to keep straight. I am currently attempting to get a game of Star Trek Adventures going for my group, which would be a new and quite different system for all of us. [/QUOTE]
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On simulating things: what, why, and how?
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