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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="hawkeyefan" data-source="post: 8673915" data-attributes="member: 6785785"><p>Sorry I wasn't clearer. I was asking for specific examples, if you don't mind. Not general "I look at history and I consider it" kinds of process. </p><p></p><p>Something like "I researched firearms used in WWI and then used that research to inform the rules for different types of guns available in game" or similarly specific example. Can you think of any examples like that? </p><p></p><p></p><p></p><p>I don't know who a "lot of you" is referring to; I'm speaking for myself. Verisimilitude is something I can understand. I think it's likely that everyone has their own take on what is verisimilar and what is not. I don't personally think that's the same as "simulation" because I think verisimilitude is about the appearance of truth, rather than the attempt to reproduce truth. </p><p></p><p>And again, I speak only for myself, but I imagine that some of the issues that have come up in this conversation is because the use of "simulation" to describe one way of playing implies things are hewing closer to reality than other ways of playing...when in truth, they're both pretty equally far from reality, and it's a matter of preference.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8673915, member: 6785785"] Sorry I wasn't clearer. I was asking for specific examples, if you don't mind. Not general "I look at history and I consider it" kinds of process. Something like "I researched firearms used in WWI and then used that research to inform the rules for different types of guns available in game" or similarly specific example. Can you think of any examples like that? I don't know who a "lot of you" is referring to; I'm speaking for myself. Verisimilitude is something I can understand. I think it's likely that everyone has their own take on what is verisimilar and what is not. I don't personally think that's the same as "simulation" because I think verisimilitude is about the appearance of truth, rather than the attempt to reproduce truth. And again, I speak only for myself, but I imagine that some of the issues that have come up in this conversation is because the use of "simulation" to describe one way of playing implies things are hewing closer to reality than other ways of playing...when in truth, they're both pretty equally far from reality, and it's a matter of preference. [/QUOTE]
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