Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8674016" data-attributes="member: 82106"><p>This is just basic system design. So, in HoML armor actually acts as a damage absorber (this does away with 4e's AC defense, which has various benefits). It works, BUT its a 'knife edge' design. So, with damage outputs for the low levels being in the range of, say 5-12 points, a single point of DR is moderately significant, but 3 or 4 points is BIG. It will pretty much wipe out a lot of the typical 4e 'incidental' damage values, and render anything that does small amounts of damage over time pretty much worthless. Even 1 point has a significant impact there. So, you really CANNOT have a very big range of values for DR. If higher values are factored into the game, then a PC with low or no DR will be hosed. Any unusually high value above what is anticipated would equally cause many problems. </p><p></p><p>The upshot of this is, the entirety of range of all possible armors has to fit into a 5 or so point range, and you better put some downsides on the top end of that range, because its going to be VERY tempting for characters otherwise! Being deprived of your armor is also QUITE nasty! Honestly, since I've mostly only got a chance to really run much at low levels in my game I am not entirely sure what the best scaling there is either. I don't feel like it should be all that steep! OTOH it could be a way to distinguish different tiers without as much need for things like increased hit points, though increased damage would certainly be required! (IE if say the 2nd tier, Legendary in HoML, was based on 10 to 20 DR, then you'd definitely need most damage expressions to reasonably dish out up to 20+ damage a good bit of the time).</p><p></p><p>Anyway, in a 4e-like engine Armor as DR does work, to at least some fair degree.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8674016, member: 82106"] This is just basic system design. So, in HoML armor actually acts as a damage absorber (this does away with 4e's AC defense, which has various benefits). It works, BUT its a 'knife edge' design. So, with damage outputs for the low levels being in the range of, say 5-12 points, a single point of DR is moderately significant, but 3 or 4 points is BIG. It will pretty much wipe out a lot of the typical 4e 'incidental' damage values, and render anything that does small amounts of damage over time pretty much worthless. Even 1 point has a significant impact there. So, you really CANNOT have a very big range of values for DR. If higher values are factored into the game, then a PC with low or no DR will be hosed. Any unusually high value above what is anticipated would equally cause many problems. The upshot of this is, the entirety of range of all possible armors has to fit into a 5 or so point range, and you better put some downsides on the top end of that range, because its going to be VERY tempting for characters otherwise! Being deprived of your armor is also QUITE nasty! Honestly, since I've mostly only got a chance to really run much at low levels in my game I am not entirely sure what the best scaling there is either. I don't feel like it should be all that steep! OTOH it could be a way to distinguish different tiers without as much need for things like increased hit points, though increased damage would certainly be required! (IE if say the 2nd tier, Legendary in HoML, was based on 10 to 20 DR, then you'd definitely need most damage expressions to reasonably dish out up to 20+ damage a good bit of the time). Anyway, in a 4e-like engine Armor as DR does work, to at least some fair degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top