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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8674032" data-attributes="member: 82106"><p>Well, since I was the one that brought up the hoary 'fey step' debate, yes I am of course fully aware it was, at the time, the rankest edition warring possible. I just was trying, poorly, to use it to make a slightly different point, myself. I mean, I thought that the people stating that Fey Step might change the whole nature of towns might have been right! Its just one tiny example of all the small things that D&Ds assume that would EACH totally change the world in ways we cannot imagine. </p><p></p><p>Your point about the rhetorical nature of the whole discussion about simulation, and its relationship to stated preferences for mechanics which are strictly and explicitly tied to specific fictions (so called 'associated' mechanics as opposed to 'disassociated' ones) is indeed related to the simulation topic. I don't want to draw any specific inferences about anyone's aims in constructing this particular thread though. I think its possible to create a thread in which you simply talk about fairly neutral topics like "should I use an encumbrance system in my game, and how, why, and when?" or something like that. Frankly, going back and rereading the OP makes me fairly certain that was the sort of spirit in which the discussion was started. Remember, while [USER=467]@Reynard[/USER] may well have been around in the 4e days, it has been most of 10 years now since that stuff all burned out here. Many, perhaps most, posters are likely not even aware of the actual issues around both community preferences and rhetorical methods that arose back then.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8674032, member: 82106"] Well, since I was the one that brought up the hoary 'fey step' debate, yes I am of course fully aware it was, at the time, the rankest edition warring possible. I just was trying, poorly, to use it to make a slightly different point, myself. I mean, I thought that the people stating that Fey Step might change the whole nature of towns might have been right! Its just one tiny example of all the small things that D&Ds assume that would EACH totally change the world in ways we cannot imagine. Your point about the rhetorical nature of the whole discussion about simulation, and its relationship to stated preferences for mechanics which are strictly and explicitly tied to specific fictions (so called 'associated' mechanics as opposed to 'disassociated' ones) is indeed related to the simulation topic. I don't want to draw any specific inferences about anyone's aims in constructing this particular thread though. I think its possible to create a thread in which you simply talk about fairly neutral topics like "should I use an encumbrance system in my game, and how, why, and when?" or something like that. Frankly, going back and rereading the OP makes me fairly certain that was the sort of spirit in which the discussion was started. Remember, while [USER=467]@Reynard[/USER] may well have been around in the 4e days, it has been most of 10 years now since that stuff all burned out here. Many, perhaps most, posters are likely not even aware of the actual issues around both community preferences and rhetorical methods that arose back then. [/QUOTE]
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