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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Reynard" data-source="post: 8674054" data-attributes="member: 467"><p>Not really? I mean, I'm not thinking about it in the negative. I know the places I would like to see sim systems. Since my definition of sim her is not hard and fast, and explicitly allows for fantastical elements, I am not sure I feel strongly about any particular area where I would be appalled at sim elements.</p><p></p><p>I'm really not sure why you are focused on that rather than engaging what I am saying, but to be completely honest it feels like a trap. So if you have some gotcha in the chamber, you might as well come out with it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8674054, member: 467"] Not really? I mean, I'm not thinking about it in the negative. I know the places I would like to see sim systems. Since my definition of sim her is not hard and fast, and explicitly allows for fantastical elements, I am not sure I feel strongly about any particular area where I would be appalled at sim elements. I'm really not sure why you are focused on that rather than engaging what I am saying, but to be completely honest it feels like a trap. So if you have some gotcha in the chamber, you might as well come out with it. [/QUOTE]
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On simulating things: what, why, and how?
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