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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Manbearcat" data-source="post: 8674072" data-attributes="member: 6696971"><p>What sim aspects do I want in my D&D? Well, I want them to be in play insofar as they yield a comprehensible experience for all the participants that is sufficient to play a game. So GMs need to rely upon them to frame scenes and players to functionally navigate their decision-space which affects the gamestate (and the shared imagined space) in a way that is predictable and rewarding.</p><p></p><p>This isn’t color (like modern D&D encumbrance/Loadout/inventory). It’s individually consequential things that intersect with each other part to make a weighty (in the play), coherent whole.</p><p></p><p>So I’m my D&D when it comes to “sim stuff “, I would like:</p><p></p><p>* A Loadout/Inventory/Encumbrance system that makes sense with choices that consistently matter.</p><p></p><p>* Build mechanics + Action resolution mechanics that are tightly and coherently integrated so that every “unit” (PCs, NPCs, Towns, Adventuring Sites, Topographical inputs like Terrain/Hazards, Portents, Journeys, Parleys, Haunts, Combats, Camping/Taking Watch, etc etc) of play brings what it should bring into each scene for vital, vigorous, dynamic, thematically coherent and potent play. Play where each participant can make system/character/situation/setting based inferences that are consistently reliable so they can navigate a weighty decision-space and consequence-space of chunky moments of play…and nothing more (no meaningless cruft)…anything more (like a preoccupation with color) is distracting cruft that I want removed from my brain, from their brains, from our conversation, and our navigation of play procedures.</p><p></p><p>* Tags/Keywords/Currencies (meta and actual) that are elegant and comprehensible in their representation of stuff in our shared imagined space and exchange for stuff in a way that nets a vital and vigorous play space when managing decisions around them.</p><p></p><p></p><p>And I want all of this “sim stuff” table-facing, clearly encoded, handling-time-friendly, and tightly integrated.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8674072, member: 6696971"] What sim aspects do I want in my D&D? Well, I want them to be in play insofar as they yield a comprehensible experience for all the participants that is sufficient to play a game. So GMs need to rely upon them to frame scenes and players to functionally navigate their decision-space which affects the gamestate (and the shared imagined space) in a way that is predictable and rewarding. This isn’t color (like modern D&D encumbrance/Loadout/inventory). It’s individually consequential things that intersect with each other part to make a weighty (in the play), coherent whole. So I’m my D&D when it comes to “sim stuff “, I would like: * A Loadout/Inventory/Encumbrance system that makes sense with choices that consistently matter. * Build mechanics + Action resolution mechanics that are tightly and coherently integrated so that every “unit” (PCs, NPCs, Towns, Adventuring Sites, Topographical inputs like Terrain/Hazards, Portents, Journeys, Parleys, Haunts, Combats, Camping/Taking Watch, etc etc) of play brings what it should bring into each scene for vital, vigorous, dynamic, thematically coherent and potent play. Play where each participant can make system/character/situation/setting based inferences that are consistently reliable so they can navigate a weighty decision-space and consequence-space of chunky moments of play…and nothing more (no meaningless cruft)…anything more (like a preoccupation with color) is distracting cruft that I want removed from my brain, from their brains, from our conversation, and our navigation of play procedures. * Tags/Keywords/Currencies (meta and actual) that are elegant and comprehensible in their representation of stuff in our shared imagined space and exchange for stuff in a way that nets a vital and vigorous play space when managing decisions around them. And I want all of this “sim stuff” table-facing, clearly encoded, handling-time-friendly, and tightly integrated. [/QUOTE]
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