Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8674074" data-attributes="member: 16586"><p>I think if we are aiming to portray a setting that feels like a real place it's important that we are consistent - that the overall fiction coheres with itself. Otherwise, we are just speaking to idiosyncratic aesthetic preferences. To me picking and choosing when and where to apply different standards is not treating the setting like a real place that can be meaningfully explored. </p><p></p><p>Like of course people still eat, get diseases, break their bones, etc. It all just still has to pass a credibility test for me. Like if I can reasonably fight an ancient dragon with my 3 best buddies it should take a fair number of goblins to be a meaningful threat and my athleticism outside of combat should match what I am capable of inside of it.</p><p></p><p>I am fine with a more down to earth approach that still includes fantastic elements as long as it's consistent. A warrior in RuneQuest is basically still a guy in a world where fantastic creatures and magic exists, but they aren't going off into the outer planes to wage war against Hell itself. They won't go around fighting giants and will likely be concerned about getting into fights with other warriors.</p><p></p><p>From my perspective it's all about coherence.</p><p></p><p>The reason I drive this point so hard as the passe way people seem to be using <em>simulation </em>as code for <em>my idiosyncratic aesthetic preferences are better</em>. I mean when you see all these callouts about <em>anime</em> it obviously does not seem like this is in any way related to a coherent approach to the game's setting.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8674074, member: 16586"] I think if we are aiming to portray a setting that feels like a real place it's important that we are consistent - that the overall fiction coheres with itself. Otherwise, we are just speaking to idiosyncratic aesthetic preferences. To me picking and choosing when and where to apply different standards is not treating the setting like a real place that can be meaningfully explored. Like of course people still eat, get diseases, break their bones, etc. It all just still has to pass a credibility test for me. Like if I can reasonably fight an ancient dragon with my 3 best buddies it should take a fair number of goblins to be a meaningful threat and my athleticism outside of combat should match what I am capable of inside of it. I am fine with a more down to earth approach that still includes fantastic elements as long as it's consistent. A warrior in RuneQuest is basically still a guy in a world where fantastic creatures and magic exists, but they aren't going off into the outer planes to wage war against Hell itself. They won't go around fighting giants and will likely be concerned about getting into fights with other warriors. From my perspective it's all about coherence. The reason I drive this point so hard as the passe way people seem to be using [I]simulation [/I]as code for [I]my idiosyncratic aesthetic preferences are better[/I]. I mean when you see all these callouts about [I]anime[/I] it obviously does not seem like this is in any way related to a coherent approach to the game's setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top