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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Oofta" data-source="post: 8674317" data-attributes="member: 6801845"><p>You'd hit all sorts of arguments. With just 4 PCs you could easily get situations where one person is at the tail ... but is still being attacked by a bite. In addition, I think you are overestimating how easy it would be to trap a creature in one direction. <em>Theoretically </em>you could "trap" a tiger so that it couldn't turn, but it's not at all realistic. People will be keeping distance between them and the teeth and claws of death, only lunging in to make a hit. Same with the tiger, it's keeping as much distance as it can from all opponents only to lunge. Potentially you could do it with a very long creature (such as a snake) but that's such a niche it's not worth it.</p><p></p><p>Same way a person standing there doesn't really take up a 5 ft square. Use some tape and mark out a square some time (we did it by counting tiles on our floor) and it's actually a decent approximation of space you'd want if you were swinging a weapon. Of course it's a simplification, but that happens all over the place.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8674317, member: 6801845"] You'd hit all sorts of arguments. With just 4 PCs you could easily get situations where one person is at the tail ... but is still being attacked by a bite. In addition, I think you are overestimating how easy it would be to trap a creature in one direction. [I]Theoretically [/I]you could "trap" a tiger so that it couldn't turn, but it's not at all realistic. People will be keeping distance between them and the teeth and claws of death, only lunging in to make a hit. Same with the tiger, it's keeping as much distance as it can from all opponents only to lunge. Potentially you could do it with a very long creature (such as a snake) but that's such a niche it's not worth it. Same way a person standing there doesn't really take up a 5 ft square. Use some tape and mark out a square some time (we did it by counting tiles on our floor) and it's actually a decent approximation of space you'd want if you were swinging a weapon. Of course it's a simplification, but that happens all over the place. [/QUOTE]
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