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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Hussar" data-source="post: 8674552" data-attributes="member: 22779"><p>Throwing, flipping, hey, I responded to your use of dissociated in the spirit it was meant, so, howzabout we don't get too picky here ok? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>But, that's the thing - is "flipping a car" a "magical" effect or not? It's obviously something that a normal person cannot do. So, can my 20th level fighter do it or not? Well, by D&D, currently, it doesn't matter if I'm 1st level or 20th level, the answer is no. A caster, OTOH, can do it once or twice at 1st level whereas at 20th level, they can (more or less) do it at will.</p><p></p><p>So, the trick is, how do we raise that bar for higher level non-casters to become more "fantastical" without the "fantastical" being always on and either being so depowered that it might as well not be there or being too powerful and a balance issue.</p><p></p><p>And that's the problem. Note, "flip the car" is just a placeholder for "feat that is impossible for a normal person to do but isn't necessarily so magical that it would require a CGI greenscreen to show it in the movie version". Do we allow the level system to simply allow this to be something that all characters of that class to do once they hit a certain level, or do we add it in as a sort of separate subsystem where the "flip the car" is a choice by the player to be able to do and it's balanced against the number of times it can be done.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8674552, member: 22779"] Throwing, flipping, hey, I responded to your use of dissociated in the spirit it was meant, so, howzabout we don't get too picky here ok? :D But, that's the thing - is "flipping a car" a "magical" effect or not? It's obviously something that a normal person cannot do. So, can my 20th level fighter do it or not? Well, by D&D, currently, it doesn't matter if I'm 1st level or 20th level, the answer is no. A caster, OTOH, can do it once or twice at 1st level whereas at 20th level, they can (more or less) do it at will. So, the trick is, how do we raise that bar for higher level non-casters to become more "fantastical" without the "fantastical" being always on and either being so depowered that it might as well not be there or being too powerful and a balance issue. And that's the problem. Note, "flip the car" is just a placeholder for "feat that is impossible for a normal person to do but isn't necessarily so magical that it would require a CGI greenscreen to show it in the movie version". Do we allow the level system to simply allow this to be something that all characters of that class to do once they hit a certain level, or do we add it in as a sort of separate subsystem where the "flip the car" is a choice by the player to be able to do and it's balanced against the number of times it can be done. [/QUOTE]
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