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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8674855" data-attributes="member: 7025508"><p>I don't understand what square-cube law has to do with this. Except if we cared about it making exponentially scaling the same bodyplan totally absurd. But presumably we don't care about that. (Well, I do a little bit.)</p><p></p><p></p><p>I don't even know where the kaiju dragon is from what it has to do with anything. Also, as person who has worked as professional illustrator, I can say with confidence that you shouldn't trust art for establishing coherent scale. Artists just draw things how it looks good in that pic. Hell, in films the exact same monster or starship can be completely different size in different scenes.</p><p></p><p></p><p>Sure, it is an abstraction, but is should have some connection to what is being abstracted. How the hell are you representing a hundred foot dragon with a twenty foot square? What on Earth is even happening here? How are people meant to visualise this? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> This is again the sort of disconnect between the fiction and its representation that massively bugs me. </p><p></p><p></p><p>Then either don't have kaiju dragons or write rules that can even remotely accurately represent kaiju dragons. Perhaps have tokens for the legs of the kaiju dragon or something. Or maybe the battlemat <em>is</em> the dragon and you fight on its back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8674855, member: 7025508"] I don't understand what square-cube law has to do with this. Except if we cared about it making exponentially scaling the same bodyplan totally absurd. But presumably we don't care about that. (Well, I do a little bit.) I don't even know where the kaiju dragon is from what it has to do with anything. Also, as person who has worked as professional illustrator, I can say with confidence that you shouldn't trust art for establishing coherent scale. Artists just draw things how it looks good in that pic. Hell, in films the exact same monster or starship can be completely different size in different scenes. Sure, it is an abstraction, but is should have some connection to what is being abstracted. How the hell are you representing a hundred foot dragon with a twenty foot square? What on Earth is even happening here? How are people meant to visualise this? o_O This is again the sort of disconnect between the fiction and its representation that massively bugs me. Then either don't have kaiju dragons or write rules that can even remotely accurately represent kaiju dragons. Perhaps have tokens for the legs of the kaiju dragon or something. Or maybe the battlemat [I]is[/I] the dragon and you fight on its back. :unsure: [/QUOTE]
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