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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Blue" data-source="post: 8674877" data-attributes="member: 20564"><p>This comes across completely as a backpedal from our conversations, whihc were earlier in the thread than the post you called out. There was no point in any of our previous discussion was there any mention of that applying only to first level - the caveats were things like "Olympic training" and such.</p><p></p><p>And I gave examples like jumping down 40' and continuing to fight that would not have been possible at 1st level so there was ample opportunity to call out.</p><p></p><p>I can't tell if your position has shifted during this discussion - which is a good sign since an open mind can take in new information and reevaluate previous positions, or if this has been your position the entire time and you were just a poor communicator about it and read with low comprehension when I gave back examples that didn't apply to first level characters to call it out. I'd prefer to think you have an open mind.</p></blockquote><p></p>
[QUOTE="Blue, post: 8674877, member: 20564"] This comes across completely as a backpedal from our conversations, whihc were earlier in the thread than the post you called out. There was no point in any of our previous discussion was there any mention of that applying only to first level - the caveats were things like "Olympic training" and such. And I gave examples like jumping down 40' and continuing to fight that would not have been possible at 1st level so there was ample opportunity to call out. I can't tell if your position has shifted during this discussion - which is a good sign since an open mind can take in new information and reevaluate previous positions, or if this has been your position the entire time and you were just a poor communicator about it and read with low comprehension when I gave back examples that didn't apply to first level characters to call it out. I'd prefer to think you have an open mind. [/QUOTE]
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On simulating things: what, why, and how?
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