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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Oofta" data-source="post: 8674888" data-attributes="member: 6801845"><p>By your definition. Not by most people's as far as I know. You certainly can't tell me what I think the word simulation means.</p><p></p><p>It's a pretty limited and imprecise version though. It doesn't take into account the affects frame dragging or time dilation for example. If I try to climb a cliff I either succeed or I don't. Whether I do is a combination of skill, the cliff I'm trying to climb, whether that rock I'm using for support just happens to break free at that moment after eons of weathering or not.</p><p></p><p>We're simulating a world and PC's interactions with it. Many things in simulations have black boxes that oversimplify aspects that the simulation isn't trying to simulate. </p><p></p><p></p><p></p><p>Most simulations do not directly simulate every aspect of what's happening. Black boxes and assumptions for things we don't understand are used <em>constantly</em>. If we simulate gravity at a large scale we throw in numbers that just happen to make the rest of the equations work. We have no idea where those numbers come from or whether the theoretical underpinnings are correct or accurate. Dark matter, dark energy? Black boxes we created so that the overall visual result of how the cosmos behaves work. By your definition most astronomical simulations are not really simulations because they don't mimic reality, they just get close enough.</p><p></p><p>D&D is not a cliff climbing simulation. It's a rough simulation of the real world + action movie logic + magic.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8674888, member: 6801845"] By your definition. Not by most people's as far as I know. You certainly can't tell me what I think the word simulation means. It's a pretty limited and imprecise version though. It doesn't take into account the affects frame dragging or time dilation for example. If I try to climb a cliff I either succeed or I don't. Whether I do is a combination of skill, the cliff I'm trying to climb, whether that rock I'm using for support just happens to break free at that moment after eons of weathering or not. We're simulating a world and PC's interactions with it. Many things in simulations have black boxes that oversimplify aspects that the simulation isn't trying to simulate. Most simulations do not directly simulate every aspect of what's happening. Black boxes and assumptions for things we don't understand are used [I]constantly[/I]. If we simulate gravity at a large scale we throw in numbers that just happen to make the rest of the equations work. We have no idea where those numbers come from or whether the theoretical underpinnings are correct or accurate. Dark matter, dark energy? Black boxes we created so that the overall visual result of how the cosmos behaves work. By your definition most astronomical simulations are not really simulations because they don't mimic reality, they just get close enough. D&D is not a cliff climbing simulation. It's a rough simulation of the real world + action movie logic + magic. [/QUOTE]
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