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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Thomas Shey" data-source="post: 8675023" data-attributes="member: 7026617"><p>Well, while a fair number of people coming out of the wargaming community into D&D were miniatures players who were used to fussing around with tape measures and such, a lot of others were primarily chit-and-hex wargamers and weren't, and the truth was people coming in from SF fandom were more likely to lean into the latter than the former, so if you weren't going to be really loosey-goosey about it and do TotM, people often would do something with a board, even if it was salvaged from something else. With dungeons you'd often get a default grid even on sketch maps, and I saw people playing using a chessboard and chesspieces as miniatures substitutes.</p><p></p><p>I'm not actually sold early D&D was quite as play-surface negative as some people try to sell it, honestly.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8675023, member: 7026617"] Well, while a fair number of people coming out of the wargaming community into D&D were miniatures players who were used to fussing around with tape measures and such, a lot of others were primarily chit-and-hex wargamers and weren't, and the truth was people coming in from SF fandom were more likely to lean into the latter than the former, so if you weren't going to be really loosey-goosey about it and do TotM, people often would do something with a board, even if it was salvaged from something else. With dungeons you'd often get a default grid even on sketch maps, and I saw people playing using a chessboard and chesspieces as miniatures substitutes. I'm not actually sold early D&D was quite as play-surface negative as some people try to sell it, honestly. [/QUOTE]
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On simulating things: what, why, and how?
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