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General Tabletop Discussion
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On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8675132" data-attributes="member: 82106"><p>Yeah, you could look at how HoML works as a kind of an implementation of basically the same idea. You have a pool of 'Power Points', and you can drop one on the use of a power, which will upgrade its outcome by one rank. So you could see powers as being like 5e BM maneuvers, and PPs are basically superiority dice (except the throw of the die is just folded into the attack or defense check). You can spend them on ANY sort of check too, so "add a superiority die to your STR check" becomes "use a power point to upgrade the results of your STR check from success to enhanced success." Its not always 100% clear what 'enhanced success' will do for you beyond a regular success (say in cases where you are just declaring an action like 'lift that gate') but there are ways to deal with that. The cool thing is, ALL classes have the same system, so wizards also employ power points, but maybe for them its going to be "Oh, I'll make this fireball especially nasty." While I'm not averse to things simply being 'plot coupons' PPs also are fairly easy for people to rationalize as a pool of magical power or 'Qi' or something similar.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8675132, member: 82106"] Yeah, you could look at how HoML works as a kind of an implementation of basically the same idea. You have a pool of 'Power Points', and you can drop one on the use of a power, which will upgrade its outcome by one rank. So you could see powers as being like 5e BM maneuvers, and PPs are basically superiority dice (except the throw of the die is just folded into the attack or defense check). You can spend them on ANY sort of check too, so "add a superiority die to your STR check" becomes "use a power point to upgrade the results of your STR check from success to enhanced success." Its not always 100% clear what 'enhanced success' will do for you beyond a regular success (say in cases where you are just declaring an action like 'lift that gate') but there are ways to deal with that. The cool thing is, ALL classes have the same system, so wizards also employ power points, but maybe for them its going to be "Oh, I'll make this fireball especially nasty." While I'm not averse to things simply being 'plot coupons' PPs also are fairly easy for people to rationalize as a pool of magical power or 'Qi' or something similar. [/QUOTE]
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