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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8675207" data-attributes="member: 82106"><p>I'm a bit confused on this. So, 4e has a WIDE array of ways to deal with this situation. You could acquire some sort of item or feat that might make one of your at-wills more effective against a single target. You might MC into another class, Ranger for instance springs instantly to mind, and get access to one or two good single-target powers (IE Twin Strike is excellent for a dual wielding fighter). Heck, you can simply take ANY fighter power, most of which are intended to work well against single targets (admittedly you might not perform like an optimal fighter with that power, but it should work OK). Your defenderish abilities shouldn't be hampered at all against single targets either, so maybe taking a feat or some armor class enhancing option or something that makes that work better is also an option.</p><p></p><p>Honestly, I never had anyone play the particular build you are talking about, and it was never, AFAIK, really considered some sort of highly optimizable one either. Still, it gets at least middle-of-the-road marks and 4e has SO MANY rich build options that I kind of feel like you were not really exploring them very hard if you just gave up and made a Slayer. I don't think the fault here is the A/E/D/U system at any rate! If we want to criticize 4e in this case IMHO the better criticism would be that 4e's options are so diverse and fine-grained that producing a really good build without access to CB is rather tedious and requires a pretty fair amount of exposure to the possible options. I've always felt that 5e's level of option granularity is a bit of an improvement on 4e, overall, since this kind of thing is easier for players to navigate. I think that factor more than any other is responsible for the differentiation in popularity between the editions. 4e POTENTIALLY at least, put a lot of work on a player's shoulders at build time. 5e puts less. In every other respect (except advantage!) I find the 4e solution is better, personally, though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8675207, member: 82106"] I'm a bit confused on this. So, 4e has a WIDE array of ways to deal with this situation. You could acquire some sort of item or feat that might make one of your at-wills more effective against a single target. You might MC into another class, Ranger for instance springs instantly to mind, and get access to one or two good single-target powers (IE Twin Strike is excellent for a dual wielding fighter). Heck, you can simply take ANY fighter power, most of which are intended to work well against single targets (admittedly you might not perform like an optimal fighter with that power, but it should work OK). Your defenderish abilities shouldn't be hampered at all against single targets either, so maybe taking a feat or some armor class enhancing option or something that makes that work better is also an option. Honestly, I never had anyone play the particular build you are talking about, and it was never, AFAIK, really considered some sort of highly optimizable one either. Still, it gets at least middle-of-the-road marks and 4e has SO MANY rich build options that I kind of feel like you were not really exploring them very hard if you just gave up and made a Slayer. I don't think the fault here is the A/E/D/U system at any rate! If we want to criticize 4e in this case IMHO the better criticism would be that 4e's options are so diverse and fine-grained that producing a really good build without access to CB is rather tedious and requires a pretty fair amount of exposure to the possible options. I've always felt that 5e's level of option granularity is a bit of an improvement on 4e, overall, since this kind of thing is easier for players to navigate. I think that factor more than any other is responsible for the differentiation in popularity between the editions. 4e POTENTIALLY at least, put a lot of work on a player's shoulders at build time. 5e puts less. In every other respect (except advantage!) I find the 4e solution is better, personally, though. [/QUOTE]
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