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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Oofta" data-source="post: 8675250" data-attributes="member: 6801845"><p>I never said <em>everything</em> in D&D was simulation of the real world. Magic, and dragons, do not exist. On the other hand we can simulate what it would be like to fight one using the same knowledge we have for how we've fought existing creatures for millennia. D&D is also an imperfect simulation for a lot of reasons. Being imperfect does not make it not a simulation.</p><p></p><p>It's not post-hoc because dragons are not real, therefore the simulation aspects of a fight against dragons (their AC, HP, attacks and so on) are complete fiction. What else is new?</p><p></p><p>As far as HP for the fighter, we know that if you put two people of similar size and musculature in a cage and have them fight until one goes down, in general the person with better skill and training will likely win. It will near certainty if you have a trained MMA fighter vs someone who's only fighting experience comes from a video game. That's reflected in attack bonus and HP. It's crude, it's not granular, but it is simulating a real thing.</p><p></p><p>Nobody's moving the goalposts. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8675250, member: 6801845"] I never said [I]everything[/I] in D&D was simulation of the real world. Magic, and dragons, do not exist. On the other hand we can simulate what it would be like to fight one using the same knowledge we have for how we've fought existing creatures for millennia. D&D is also an imperfect simulation for a lot of reasons. Being imperfect does not make it not a simulation. It's not post-hoc because dragons are not real, therefore the simulation aspects of a fight against dragons (their AC, HP, attacks and so on) are complete fiction. What else is new? As far as HP for the fighter, we know that if you put two people of similar size and musculature in a cage and have them fight until one goes down, in general the person with better skill and training will likely win. It will near certainty if you have a trained MMA fighter vs someone who's only fighting experience comes from a video game. That's reflected in attack bonus and HP. It's crude, it's not granular, but it is simulating a real thing. Nobody's moving the goalposts. 🤷♂️ [/QUOTE]
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