Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8675277" data-attributes="member: 16814"><p>The game says that the 120' dragon fits in a 20'x20' square. I dunno what to tell you, that's what the game says. If you think it's poor GMing to use what the game says, I'd say you really need to send a letter to WotC about this. In the meantime, maybe don't tell other people they're bad GMs because they don't do it like you do?</p><p></p><p>Um, no, and we can all scroll back up and see where mammoths entered the discussion. And yes, Reign of Fire is MORE REALISTIC than D&D fighters going toe-to-toe with dragons. At what point does this claim that it's very, kinda or even sort realistic? It's MORE realistic that the silliness that D&D does. As in, Duck Tales is MORE realistic than, say, Road Runner.</p><p></p><p>"A bit." You said, specifically, overhangs "a bit." Your image now is 50% overhang. As in, the Dragon in your image is more than 60' long but fits in a 40' space. I wouldn't classify that as "a bit." </p><p></p><p>I dunno, doesn't really make much sense because you're only that big in the instant you attack, and that size has no other meaning. I can't ready an attack outside my reach for you to attack from yours, for instance. That extra size exists only to enable the reach mechanic, and not to describe the fiction. The fiction you're using to describe how reach works is post-hoc -- it comes after you see the rules and need to find a way to rationalize them.</p><p></p><p>I didn't start the argument that dragons are just fine simulation. I started with they are not. You've argued the point. If you didn't mean to argue that point, what are we doing?</p><p></p><p>Can you point out the specific misinterpretations? That way I can be sure to avoid those, as asked, instead of having to guess what it is you mean. I've taken the time to lay out the sequence twice, so it should be fairly easy.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8675277, member: 16814"] The game says that the 120' dragon fits in a 20'x20' square. I dunno what to tell you, that's what the game says. If you think it's poor GMing to use what the game says, I'd say you really need to send a letter to WotC about this. In the meantime, maybe don't tell other people they're bad GMs because they don't do it like you do? Um, no, and we can all scroll back up and see where mammoths entered the discussion. And yes, Reign of Fire is MORE REALISTIC than D&D fighters going toe-to-toe with dragons. At what point does this claim that it's very, kinda or even sort realistic? It's MORE realistic that the silliness that D&D does. As in, Duck Tales is MORE realistic than, say, Road Runner. "A bit." You said, specifically, overhangs "a bit." Your image now is 50% overhang. As in, the Dragon in your image is more than 60' long but fits in a 40' space. I wouldn't classify that as "a bit." I dunno, doesn't really make much sense because you're only that big in the instant you attack, and that size has no other meaning. I can't ready an attack outside my reach for you to attack from yours, for instance. That extra size exists only to enable the reach mechanic, and not to describe the fiction. The fiction you're using to describe how reach works is post-hoc -- it comes after you see the rules and need to find a way to rationalize them. I didn't start the argument that dragons are just fine simulation. I started with they are not. You've argued the point. If you didn't mean to argue that point, what are we doing? Can you point out the specific misinterpretations? That way I can be sure to avoid those, as asked, instead of having to guess what it is you mean. I've taken the time to lay out the sequence twice, so it should be fairly easy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
Top