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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8675367" data-attributes="member: 82106"><p>I'd point out that pretty close to ever fantasy genre movie ever made, and a good many written works, make no more sense than this. I watched that Godzilla movie the other day where Godzilla eats New York. The monster is like 5 different sizes! The director etc. clearly could care less about realism, when they want the monster to be HUGE its huge, when they want it to be smaller, it is, and then at one point it is absolutely gargantuan! </p><p></p><p>Its all 'story logic', and I would posit that this is all any of it has EVER been in RPGs, with that logic getting a plausibility filter on it in at least some cases, and otherwise just following genre logic, etc. Its no more remarkable than when Superman grabs the 747 by the nose and carries it away and sets it down (when the plane was going 600 MPH to start with!). Its just that way because it makes a fun story, there's nothing even slightly realistic about it, at all!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8675367, member: 82106"] I'd point out that pretty close to ever fantasy genre movie ever made, and a good many written works, make no more sense than this. I watched that Godzilla movie the other day where Godzilla eats New York. The monster is like 5 different sizes! The director etc. clearly could care less about realism, when they want the monster to be HUGE its huge, when they want it to be smaller, it is, and then at one point it is absolutely gargantuan! Its all 'story logic', and I would posit that this is all any of it has EVER been in RPGs, with that logic getting a plausibility filter on it in at least some cases, and otherwise just following genre logic, etc. Its no more remarkable than when Superman grabs the 747 by the nose and carries it away and sets it down (when the plane was going 600 MPH to start with!). Its just that way because it makes a fun story, there's nothing even slightly realistic about it, at all! [/QUOTE]
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On simulating things: what, why, and how?
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