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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Ovinomancer" data-source="post: 8675393" data-attributes="member: 16814"><p>Um, <checks notes>, no? Reign of Fire is a <em><u><strong>more</strong></u></em> realistic depiction of D&D dragons as D&D presents them in the fiction, than D&D game rules are. And that's fine. I'm not championing RoF as the epitome and model for all dragonkind, I'm saying D&D is so backasswards on simulating this (going with the OP definition of feeling kinda like it could happen in the real world) that RoF is doing the better job of it. That job can be terrible and still win.</p><p></p><p>I mean, you really seem stuck on getting something you can mock me for instead of dealing with what I'm saying. That's an interesting approach.</p><p></p><p>Oh, no, I started by looking at fighters affecting dragons being kinda weird stuff if we look at what a dragon is as the game presents it and even kinda squint at realism along the way. I mean, even if you're saying "I want a dragon martini, vodka, olive, only look at the vermouth, sorry, I mean realism, and give me something" then D&D dragons vs fighters is less believable than Reign of Fire. Does that solve it for you?</p><p></p><p>I mean, the fighter isn't blocking anything the dragon does if we're even glancing at simulation. Can't block something that weighs tons and is coming like a pro-baseball fastball at your head. You have to dodge. Cool, but that supposes a level of athletic ability that surpasses anything the fighter can do outside of a fight. So, then, no. But now how to we explain what's happening in a consistent way? We don't, consistency gets ignored because dragons just do not make sense, and we narrate the fighter barely getting out of the way or even blocking (ha!) a blow or two because that tells a fun story about what the game is telling us. It has nothing to do with simulation. Reign of Fire, on the other hand, tried because they at least lampshaded the dragons as being so tough that only big guns could take them out, but the widespread devastation (they didn't go after the military, they went after crops and people and were all over the world in numbers) made sure that any good the military might do was quickly lost in global starvation. I mean, have you watched the movie?</p><p></p><p>No, because I'm not making the arguments you're saying I'm making. I hope the above is clearer.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8675393, member: 16814"] Um, <checks notes>, no? Reign of Fire is a [I][U][B]more[/B][/U][/I] realistic depiction of D&D dragons as D&D presents them in the fiction, than D&D game rules are. And that's fine. I'm not championing RoF as the epitome and model for all dragonkind, I'm saying D&D is so backasswards on simulating this (going with the OP definition of feeling kinda like it could happen in the real world) that RoF is doing the better job of it. That job can be terrible and still win. I mean, you really seem stuck on getting something you can mock me for instead of dealing with what I'm saying. That's an interesting approach. Oh, no, I started by looking at fighters affecting dragons being kinda weird stuff if we look at what a dragon is as the game presents it and even kinda squint at realism along the way. I mean, even if you're saying "I want a dragon martini, vodka, olive, only look at the vermouth, sorry, I mean realism, and give me something" then D&D dragons vs fighters is less believable than Reign of Fire. Does that solve it for you? I mean, the fighter isn't blocking anything the dragon does if we're even glancing at simulation. Can't block something that weighs tons and is coming like a pro-baseball fastball at your head. You have to dodge. Cool, but that supposes a level of athletic ability that surpasses anything the fighter can do outside of a fight. So, then, no. But now how to we explain what's happening in a consistent way? We don't, consistency gets ignored because dragons just do not make sense, and we narrate the fighter barely getting out of the way or even blocking (ha!) a blow or two because that tells a fun story about what the game is telling us. It has nothing to do with simulation. Reign of Fire, on the other hand, tried because they at least lampshaded the dragons as being so tough that only big guns could take them out, but the widespread devastation (they didn't go after the military, they went after crops and people and were all over the world in numbers) made sure that any good the military might do was quickly lost in global starvation. I mean, have you watched the movie? No, because I'm not making the arguments you're saying I'm making. I hope the above is clearer. [/QUOTE]
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