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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8675470" data-attributes="member: 6790260"><p>This, unfortunately, is one of the key problems with any discussion of (casually-defined) simulation. As I mentioned upthread in my wall-o-text, what counts as "simulation" may vary wildly from person to person, and even for a specific person, certain things may flow as water under a bridge while others flow like treacle, even though the former may in fact be <em>more</em> abstracted from the real situation than the latter. (Consider the forgiveness given to D&D's HP system, or the huge "simulationist" criticisms of 4e's Healing Surge mechanic despite that mechanic actually being <em>more</em> like real biology and the IRL experience of fatigue and injury.)</p><p></p><p>So, for one person who isn't super stressed about nailing down in advance all the specific details of the heister's loadout, this is a delightful "simulation" because it represents planning and forethought in a mildly abstracted way. While for another, who cares a great deal about specifying equipment and preparations well in advance, this is a horrifically offensive anti-simulation, because it leaves (as you noted) the equipment in a quantum superposition until drawn from the pack to do a task, at which point it collapses into a single specific piece of equipment that was "there the whole time."</p><p></p><p>Different fans of simulation will place their emphasis on different areas.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8675470, member: 6790260"] This, unfortunately, is one of the key problems with any discussion of (casually-defined) simulation. As I mentioned upthread in my wall-o-text, what counts as "simulation" may vary wildly from person to person, and even for a specific person, certain things may flow as water under a bridge while others flow like treacle, even though the former may in fact be [I]more[/I] abstracted from the real situation than the latter. (Consider the forgiveness given to D&D's HP system, or the huge "simulationist" criticisms of 4e's Healing Surge mechanic despite that mechanic actually being [I]more[/I] like real biology and the IRL experience of fatigue and injury.) So, for one person who isn't super stressed about nailing down in advance all the specific details of the heister's loadout, this is a delightful "simulation" because it represents planning and forethought in a mildly abstracted way. While for another, who cares a great deal about specifying equipment and preparations well in advance, this is a horrifically offensive anti-simulation, because it leaves (as you noted) the equipment in a quantum superposition until drawn from the pack to do a task, at which point it collapses into a single specific piece of equipment that was "there the whole time." Different fans of simulation will place their emphasis on different areas. [/QUOTE]
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