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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8675509" data-attributes="member: 82106"><p>It seems to be much more of a 'conceptual' issue IMHO. I do think it is, however, fundamentally rooted in the idea that mechanics somehow represent some sort of 'rules of nature' of a fictional world and that, FUNDAMENTALLY, the game is about MECHANICS and not about STORY. Or at least that it all has to start with the mechanical game part and there can only be 'leftward arrows' I guess? Personally I always took the starting point to be fiction, then some rules could be applied to how we decided what fiction happened next (along with other stuff, like genre logic), and the new fiction would be the next point, so there's generally cycles, from fiction to mechanics, and back to fiction. If the mechanics are hindering this process, then they can be revised. Frankly I always thought that WAS THE OLD SCHOOL and exactly what Gygax was talking about, but I've been informed that I'm wrong on that score... lol. Still, Gary and co did say in the beginning to make up whatever rules worked for you! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8675509, member: 82106"] It seems to be much more of a 'conceptual' issue IMHO. I do think it is, however, fundamentally rooted in the idea that mechanics somehow represent some sort of 'rules of nature' of a fictional world and that, FUNDAMENTALLY, the game is about MECHANICS and not about STORY. Or at least that it all has to start with the mechanical game part and there can only be 'leftward arrows' I guess? Personally I always took the starting point to be fiction, then some rules could be applied to how we decided what fiction happened next (along with other stuff, like genre logic), and the new fiction would be the next point, so there's generally cycles, from fiction to mechanics, and back to fiction. If the mechanics are hindering this process, then they can be revised. Frankly I always thought that WAS THE OLD SCHOOL and exactly what Gygax was talking about, but I've been informed that I'm wrong on that score... lol. Still, Gary and co did say in the beginning to make up whatever rules worked for you! lol. [/QUOTE]
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On simulating things: what, why, and how?
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