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General Tabletop Discussion
*Dungeons & Dragons
On simulating things: what, why, and how?
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<blockquote data-quote="Oofta" data-source="post: 8675663" data-attributes="member: 6801845"><p>Simulation is not reality. We can simulate things that have never happened. Most simulations will have guesses, black boxes that simplify reality. The rock climbing simulation mentioned above just uses a slightly more granular set of guesses and assumptions than what D&D uses. We use simulations because we don't want to or cannot observe actual events. Simulations can, and do, simulate events or processes that have never happened and may never happen. They're "what if" scenarios like the <a href="https://stacks.cdc.gov/view/cdc/6023" target="_blank">CDC using a zombie apocalypse</a> to simulate actual disease vectors.</p><p></p><p>I don't know what other word to use, and see no value in redefining the word "simulation" so narrowly that it cannot be applied to many aspects of an RPG. But this thread long ago devolved into bickering about game theory and it never goes anywhere.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8675663, member: 6801845"] Simulation is not reality. We can simulate things that have never happened. Most simulations will have guesses, black boxes that simplify reality. The rock climbing simulation mentioned above just uses a slightly more granular set of guesses and assumptions than what D&D uses. We use simulations because we don't want to or cannot observe actual events. Simulations can, and do, simulate events or processes that have never happened and may never happen. They're "what if" scenarios like the [URL='https://stacks.cdc.gov/view/cdc/6023']CDC using a zombie apocalypse[/URL] to simulate actual disease vectors. I don't know what other word to use, and see no value in redefining the word "simulation" so narrowly that it cannot be applied to many aspects of an RPG. But this thread long ago devolved into bickering about game theory and it never goes anywhere. [/QUOTE]
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On simulating things: what, why, and how?
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